Publications
Publications
A shorter curriculum vitae is drawn from this page. The same list in Japanese is on the Japanese publications page.
[Theses]
A STUDY ON SOFTWARE TOOLS FOR FLEXIBLE PRESENTATIONS, Doctoral thesis, Graduate School, The University of Tokyo, March 2007.
Real-Time Processing of Optical Motion Capture and Its Application to Humanoid Teleoperation, Master's thesis, Graduate School, The University of Tokyo, March 2002.
A Long-Term Body Temperature Measurement System for Insects Using a Glass-Tube Microthermocouple, Bachelor's thesis, The University of Tokyo, March 2000.
0. Books
Kazutaka Kurihara, Takeshi Nishida, Masahiro Hamasaki, Yohei Yanase, Keita Watanabe: "Shokyokusei Design Sengen (Declaration of Design for the Passive)", BNN, Inc., 2016. Amazon
Tsunehiro Uno ed.: "Mononome #2 ("Passive people, free your body — or do we need a body at all?", Shokyokusei Kenkyukai)," PLANETS, 2022. link
1. Papers
[English Journals, Peer-reviewed, First Author]
Kazutaka Kurihara and Yohei Tutiya: "Efficient Micro-Behaviors in Pari-mutuel Betting System and FL Bias," Journal of Gambling Business and Economics, Vol.14, No.2, pp.17-29, 2021. Site
[English Journals, Peer-reviewed, Co-author]
Yohei Tutiya and Kazutaka Kurihara: "Parimutuel System of the Japanese Race Track: Voting and Ranking Process," Journal of Gambling Business and Economics, Vol.9, No.2, pp.27-39, 2015. Site
Naoshi Nagano, Kazutaka Kurihara, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, and Hidehiko Hayashi: "Development and Evaluation of an Electronic Whiteboard Interface Using Multi-touch and Pie Menus," Educational Technology Research, Vol.34, No.1, pp.217-227, October 2011. CiNii
[Japanese Journals, Peer-reviewed, First Author]
Kazutaka Kurihara, Nobuhiro Doi: "GameControllerizer: Middleware for Programming Inputs to Existing Digital Games," IPSJ Journal, Vol.61, No.11, pp.1680-1696 (2020-11-15). CiNii
Kazutaka Kurihara, Aiko Uemura, Akari Itaya, Tetsuro Kitahara, Katashi Nagao:"Picognizer: Development and Evaluation of a JavaScript Library for Recognizing Synthesized Sounds," IPSJ Journal, Vol.60, No.2, pp.397-410 (2019-02-15). CiNii
Kazutaka Kurihara: "Toolification of Games: Achieving Non-Game Purposes within the Surplus Degrees of Freedom of Existing Games: Concepts around Gamification," IPSJ Journal, Vol.58, No.14, pp.919-931, April 2017. (IPSJ Best Paper Award)(Specially Selected Paper) Link
Kazutaka Kurihara: "CinemaGazer: Development and Evaluation of a System for Watching Videos at Very High Speed," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol. 29, No.4, pp.293-304, November 2012. (The 18th JSSST Best Paper Award) J-STAGE
Kazutaka Kurihara: "Multimodal Media Interaction in Educational Settings and Supporting Information Technology," The Journal of the Institute of Image Information and Television Engineers, Vol.66, No.8, pp.635-640, December 2012.
Kazutaka Kurihara, Yohei Tsuchiya: "Non-central Limit Theorem Statistical Analysis for the "Long-tailed" Internet Society," IPSJ Journal, Vol.52, No.2, pp.477-487, February 2011. PDF
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, Katashi Nagao: "Quantitative Metrics for Extended Methods of Slide-based Presentation Methodology," IPSJ Journal, Vol.51, No.2, pp.391-403, February 2010. PDF
Kazutaka Kurihara: "Applying Micro-slips to Human-Computer Interaction Research," Japanese Journal of Ecological Psychology, Vol.4, No.1, pp.7-13, January 2009. PDF
Kazutaka Kurihara, Ken Ito, Takeo Igarashi: "A Presentation Tool That Unifies Editing and Delivery with a Digital Pen, and Its Use in Educational Settings," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.23, No.4, pp.14-25, October 2006.(The 12th JSSST Best Paper Award) PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: "Speech Pen: A New Pen Input Interface That Makes Speech Recognition Results Available to Handwriting Input," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.23, No.4, pp.60-68, October 2006. PDF
[Japanese Journals, Peer-reviewed, Co-author]
Ayaka Maruyama, Kazutaka Kurihara, Shota Yamanaka: "Mathematical Model Analysis of Card-Grabbing Motion in VR Hyakunin-Isshu Karuta and Its Application to Adjusting Skill Differences under Two Rule Sets," JSSST, Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.42, No.1, pp.115-127, January 2025.
Tomohiro Kawatani, Koji Tsukada, Kazutaka Kurihara: "IoTeach: Prototyping and Evaluation of Learning Support System for IoT Programming by Integrating Real Devices and Sequential Contents," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.40, No, 3, pp.97-112, February 2023.
Saki Hagiwara, Kazutaka Kurihara: "Development and Evaluation of a “Gaze Phobic KOMYUSHO” Support System using See-through HMD based on Social Welfare Approach", Computer Software (Journal of the Japan Society for Software Science and Technology), vol.33, No.1, pp.52-62, March 2016.
Shota Yamanaka, Kazutaka Kurihara, Homei Miyashita: "Interaction Technique Using Non-Gaze Area for Fast Target Pointing and Its Evaluation.," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.30, No, 3, pp.53-63, July 2013.
Takeshi Nishida, Kazutaka Kurihara, Masataka Goto: "On-Air Forum: Design and Evaluation of a System for Facilitating Communication while Watching Realtime Content," Computer Software (Journal of the Japan Society for Software Science and Technology), Vol.28, No.2, pp. 183-192, May 2011.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "Irgel: A Music-Box-Shaped Interface That Plays the State of Household Life," IPSJ Magazine, Vol.52, No.4, pp.1586-1598, April 2011.
Naoshi Nagano, Kazutaka Kurihara, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, Hidehiko Hayashi: "Development and Evaluation of an Electronic Whiteboard Interface Using Multi-touch and Pie Menus," Japan Journal of Educational Technology, Vol.34, No.3, pp.161-170, December 2010.
Takashi Yasuda, Naho Suzuka, Kazutaka Kurihara, Isao Shimoyama: "Measuring Body Temperature Using a Microthermocouple Probe," IEEJ Transactions on Sensors and Micromachines, Vol.122-E, No.12, pp.567-572, December 2003.
[International Conference Proceedings, Peer-reviewed, First Author]
Kazutaka Kurihara and Ayaka Maruyama: "Game controller button extended to allow ballistic motion input," Proceedings of Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, and Katashi Nagao: "Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds," Proceedings of the 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), pp.339-359, December 2017. (Bronze Paper Award)
Kazutaka Kurihara: "Toolification of Games: Achieving Non-game Purposes in the Redundant Spaces of Existing Games," Proceedings ofthe 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), pp.31:1-31:5, November 2015. http://dl.acm.org/citation.cfm?id=2832965&picked=formats
Kazutaka Kurihara, Yoko Sasaki, Jun Ogata, and Masataka Goto: "Two-level Fast-forwarding Using Speech Detection for Rapidly Perusing Video," Proceedings of the 5th Augmented Human International Conference (AH'17), pp.19:1-19:2, March 2014. DOI=10.1145/2582051.2582070 http://doi.acm.org/10.1145/2582051.2582070
Kazutaka Kurihara, Masakazu Takasu, Haruyuki Seki, Takayuki Narabu, Mitsuho Yamamoto, Tetsu Iida, Hiroyuki Yamamoto: "A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image," Proceedings ofthe 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), Springer LNCS 8253, p.564, November 2013.
Kazutaka Kurihara and Koji Tsukada: "SpeechProtector: A Speech Protection System for Preventing Reporting Bias," Proceedings of HCI International 2013 - Posters’ Extended Abstracts Communications in Computer and Information Science, Vol.374, pp.740-744, July 2013.
Kazutaka Kurihara: "CinemaGazer: A System for Watching Videos at Very High Speed," Proceedings of the 11th International Working Conference on Advanced Visual Interfaces (AVI'12), pp.108-115, May 2012. PDF
Kazutaka Kurihara, Naoshi Nagano, Yuta Watanabe, Yuichi Fujimura, Akinori Minaduki, Hidehiko Hayashi, and Yohei Tutiya: "Toward Localizing Audiences' Gaze Using a Multi-touch Electronic Whiteboard with sPieMenu," Proceedings of the 15th International Conference on Intelligent User Interfaces (IUI'11), pp.379-382, February 2011. PDF
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, and Katashi Nagao: "Linearity and Synchrony: Quantitative Metrics for Slide-based Presentation Methodology," Proceedings of the 12th International Conference on Multimodal Interfaces and the 7th Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI 2010), pp.33:1-33:4, November 2010. PDF
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamaguchi, and Shin’ichi Watanabe: "Borderless Canvas: Development of a Multi-display Discussion Software for Knowledge-emergent Presentations," Proceedings of ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications, pp.3676-3681, June 2009. PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, and Takeo Igarashi: "Presentation Sensei: A Presentation Training System Using Speech and Image Processing," Proceedings of the 9th International Conference on Multimodal Interfaces (ICMI 2007), pp.358-365, November 2007. PDF
Kazutaka Kurihara and Takeo Igarashi: "A Flexible Presentation Tool for Diverse Multi-display Environments," Lecture Notes in Computer Science 4662, Part I, pp.430-433, September 2007. PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, and Takeo Igarashi: "Speech Pen: Predictive Handwriting Based on Ambient Multimodal Recognition," Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, pp.851-860, April 2006. PDF
Kazutaka Kurihara, David Vronay, and Takeo Igarashi: "Flexible Timeline User Interface Using Constraints," Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, pp.1581-1584, April 2005. PDF
Kazutaka Kurihara, Shin’ichiro Hoshino, Katsu Yamane, and Yoshihiko Nakamura: "Optical Motion Capture System with Pan-Tilt Camera Tracking and Realtime Data Processing," Proceedings of IEEE International Conference on Robotics and Automation, Vol.2, pp.1241-1248, May 2002.
[Domestic Conference Proceedings, Peer-reviewed, First Author]
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara: "Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds," JSSST The 25th Workshop on Interactive Systems and Software (WISS 2017) Proceedings, pp.95-100, December 2017.
Kazutaka Kurihara, Mika Hashimoto: "srt.js: A Framework for Embedding IoT-Oriented Extension Programs in Video Content," JSSST The 23rd Workshop on Interactive Systems and Software (WISS 2016) Proceedings, pp.24-29, December 2016.
Kazutaka Kurihara: "Development and Evaluation of a System for Extremely Fast Video Viewing," Proceedings of WISS 2011: The 19th Workshop on Interactive Systems and Software, JSSST, pp.24-29, December 2011. (Best Paper Award)
Kazutaka Kurihara, Koji Tsukada: "SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback," Proceedings of WISS 2010: The 18th Workshop on Interactive Systems and Software, JSSST, pp.77-82, December 2010.
Kazutaka Kurihara, Kimikazu Kato, Hiroki Oura: "SlideChecker: A Basic Method for the Automatic Quantitative Evaluation of Presentation Slides," Proceedings of WISS 2009: The 17th Workshop on Interactive Systems and Software, JSSST, pp.89-94, December 2009. PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi: "Presentation Sensei: A Presentation Training System Using Speech and Image Processing," Proceedings of WISS 2006: The 14th Workshop on Interactive Systems and Software, JSSST, pp.59-64, December 2006. (Best Paper Award Nominee) PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: "Speech Pen: A New Pen Input Interface That Makes Speech Recognition Results Available to Handwriting Input," Proceedings of WISS 2005: The 13th Workshop on Interactive Systems and Software, JSSST, pp.105-110, December 2005. PDF
Kazutaka Kurihara, Ken Ito, Takeo Igarashi: "Kotodama: A Pen-Based Electronic Presentation System," Proceedings of WISS 2004: The 12th Workshop on Interactive Systems and Software, JSSST, pp.77-82, December 2004. PDF
[International Conference Proceedings, Peer-reviewed, Co-author]
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, and Kazutaka Kurihara: "A proposal for an inclusive redesign of the Kyogi Karuta game," Proceedings of Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Miu Moritani and Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games," Entertainment Computing – ICEC 2025, Lecture Notes in Computer Science, pp.487-495, 2025.
Miu Moritani and Kazutaka Kurihara: "Development of an Automated Eye Drop System Using Games," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.1234-1235, 2024.
Riho Kambe and Kazutaka Kurihara: "Development of a Self-Study Environment for Voice Actors Using VR," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.959-960, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Development of VR Kyogi Karuta Game System," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.956-958, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Discussion on the Connection of Different Games Sharing Goal Awareness and Physical Actions," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.86-88, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive," Proceedings of the 22nd IFIP International Conference on Entertainment Computing (ICEC2023), pp. 217-230, 2023.
Tomohiro Kawatani, Koji Tsukada, and Kazutaka Kurihara. IoTeach:Learning Support System for IoT Programming by Integrating Real Devices and Sequential Contents. In Companion Proceedings of the 28th International Conference on Intelligent User Interfaces (IUI ’23 Companion). pp.16–20. 2023. https://doi.org/10.1145/3581754.3584121
A. Oka, and K. Kurihara, "Otonona: A Prototype for Experiencing Absolute Pitch Using Multimodal Augmented Reality," 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE), 2022, pp. 453-456, doi: 10.1109/GCCE56475.2022.10014312. (Excellent Student Paper Awards, Silver Prize)
M. Shimada, K. Kurihara and T. Tsujii, “Prototype of an Augmented Reality System to Support Animal Surgery using HoloLens 2,” 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech), 2022, pp. 335-337, doi: 10.1109/LifeTech53646.2022.9754801. link(1st Prize, IEEE LifeTech 2022 Excellent Student Paper Award for Oral Presentation)
Takuya Iwamoto, Yuta Miyake, and Kazutaka Kurihara, "Beautifying Profile Pictures in Online Dating:Dissolving the Ideal-Reality Gap," Proceedings of the CHI'18 Asian CHI Symposium, pp.36-41, April 2018. (Best Poster/Demo Award)
Takuya Iwamoto, Kazutaka Kurihara, Maya Esora, and Kazushi Nishimoto, "Towards Soft Landing in an Online Dating Service: Bridging the Ideal-real Gap," Proceedings of the 8th Augmented Human International Conference (AH'17), pp.37:1-37:2, March 2017. link
Maho Oki, Koji Tsukada, Kazutaka Kurihara, and Itiro Siio: "HomeOrgel: Interactive Music Box for the Aural Representation of Home Activities," Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), pp.177-186, August 2012.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, and Itiro Siio: "HomeOrgel: Interactive Music Box to Present Actual Home Activities with Symbolic Sounds," Adjunct Proceedings of Pervasive 2012 (Demo), June 2012.
Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, and Jiro Tanaka: "Design of shadows on the OHP metaphor-based presentation interface which visualizes a presenter's actions," Proceedings of 14th International Conference on Human-Computer Interaction (HCII'11) (Lecture Notes in Computer Science 6762, pp.557-564, Springer), July 2011. ACM Digital Library
Tadashi Inagaki, Hitoshi Nakagawa, Masuo Murai, Masayuki Shimizu, Yu Nakahashi, Takayuki Uchigaito, Tomohiro Yamamoto, Kazutaka Kurihara, and Shoichi Futaki: "What Do Interactive Whiteboards and Tablet PCs Bring to a Classroom?" T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011 World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp. 406-411, Chesapeake, VA: AACE, 2011. Ed/IT Diginal Library
[Domestic Conference Proceedings, Peer-reviewed, Co-author]
Miu Moritani, Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games," Proceedings of WISS 2024: The 32nd Workshop on Interactive Systems and Software, JSSST, pp.107-114, December 2024.
Nobuhiro Doi, Kazutaka Kurihara: "Connected Hoop: A Hula-Hoop-Shaped Game Controller," Proceedings of Entertainment Computing Symposium 2024 (EC2024), pp.29-37, 2024.(Selected Session Presentation, Program Committee Recommendation Award for Oral Presentation)
Ayaka Maruyama, Kazutaka Kurihara, Shota Yamanaka: "Mathematical Model Analysis of Card-Grabbing Motion in VR Hyakunin-Isshu Karuta and Its Application to Game Skill Adjustment," Proceedings of WISS 2023: The 31st Workshop on Interactive Systems and Software, JSSST, pp.1-9, December 2023.
Tomohiro Kawatani, Koji Tsukada, Kazutaka Kurihara: "A Learning Support System for IoT Programming That Links the Real World with Sequential Content," Proceedings of WISS 2021: The 29th Workshop on Interactive Systems and Software, JSSST, pp.43-49, December 2021. (CyberAgent Award)
Nobuhiro Doi, Kazutaka Kurihara: "GameControllerizer: Development of Middleware for Programming Inputs to Existing Digital Games," Proceedings of WISS 2018: The 26th Workshop on Interactive Systems and Software, JSSST, 2-A06, September 2018. (accepted as a demo teaser presentation)
Futaba Otake, Kazutaka Kurihara: "A Study of an Easy-to-Use Online Video Subtitle Reading System for People with Dyslexia," Proceedings of Interaction 2017, IPSJ, pp.27-34, March 2017. (Best Paper Nominee)
Saki Hagiwara, Kazutaka Kurihara: "Development of a Support System for People Anxious about Others' Gaze, Based on a Social Welfare Approach Using a See-Through Head-Mounted Display," Proceedings of WISS 2014: The 22nd Workshop on Interactive Systems and Software, JSSST, pp.103-108, November 2014.
Shota Yamanaka, Kazutaka Kurihara, Homei Miyashita: "A Method for Accelerating the Mouse Cursor by Exploiting the Absence of Gaze," Proceedings of WISS 2012: The 20th Workshop on Interactive Systems and Software, JSSST, pp.127-132, December 2012.
Takeshi Nishida, Kazutaka Kurihara, Masahiro Hamasaki: "A System for Encouraging Interaction at Conferences That Even Extremely Passive People Can Use with Ease," Proceedings of WISS 2012: The 20th Workshop on Interactive Systems and Software, JSSST, pp.103-108, December 2012.
Keita Watanabe, Naoki Ishikawa, Kazutaka Kurihara, Masahiko Inami, Takeo Igarashi: "TimeFiller: A Media Platform That Naturally Fills Everyday Life with Content," Proceedings of WISS 2012: The 20th Workshop on Interactive Systems and Software, JSSST, pp.13-18, December 2012.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "Irgel: A Music-Box-Shaped Interface That Plays the State of Household Life," Proceedings of Interaction 2010, IPSJ, pp.17-20, March 2010.
Kimikazu Kato, Kazutaka Kurihara, Hiroki Oura: "A Knowledge Sharing System Using Handwritten Documents and Its Technical Evaluation," Proceedings of the 5th Annual Conference of the Information Systems Society of Japan, pp.1-8, December 2009. PDF
Takeshi Nishida, Kazutaka Kurihara, Masataka Goto: "On-Air Forum: A Communication Support System for Viewing Real-Time Content," Proceedings of WISS 2009: The 17th Workshop on Interactive Systems and Software, JSSST, pp.95-100, 2009. PDF
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "A System for Cooking Color and Narrative on an Augmented Reality Dining Table," JSSST WISS 2008: The 16th Workshop on Interactive Systems and Software(WISS 2009)Proceedings, pp.57-62, November 2008. PDF
[Other Publications, Not Peer-reviewed, First Author]
Kazutaka Kurihara, Misaki Moro: "Openness-adjustable Headset: Development of a Headset with Adjustable Openness," Proceedings of WISS 2015: The 23rd Workshop on Interactive Systems and Software, JSSST, December 2015.
Kazutaka Kurihara, Ichiro Suzuki, Manabu Tange, Katsu Yamane, Yoshihiko Nakamura: "Optical Realtime Motion Capture with Combinatorial Labeling of Polyhedra Search and Inverse Kinematics.," JSME Conference on Robotics and Mechatronics 2002Proceedings, 2P1-K11, June 2002.
Kazutaka Kurihara, Ayaka Maruyama: "Game Controller Button Extended to Allow Ballistic Motion Input, and Its Deployment in Society," Proceedings of Entertainment Computing Symposium 2025 (EC2025), pp.240-246, 2025.(EC2025 Outstanding Presentation Award, General Session)
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara: "Development of a JavaScript Library for Recognizing Synthesized Sounds," IPSJSIG on Entertainment Computing (SIG-EC) Proceedings of Entertainment Computing Symposium 2017 (EC2017), pp.1-10, September 2017. (Premium Paper) PDF
Kazutaka Kurihara, Mika Hashimoto: "Revisiting the Paradigm of Embedding Extension Programs in Video Content," Proceedings of Entertainment Computing Symposium 2016 (EC2016), pp.77-84, September 2016. (EC Demonstration Award)
Kazutaka Kurihara: "Toolification of Games: A Study of Gamification That Achieves Non-Game Purposes within the Surplus Degrees of Freedom of Existing Games," Proceedings of Entertainment Computing Symposium 2015 (EC2015), pp.8-17, September 2015. (EC Best Paper Award) PDF
Kazutaka Kuriharaet al.: "Entertainment and Art Using the Surface Shapes of Celestial Bodies," Proceedings of the 2nd ADADA Japan Academic Conference, c1-5, pp.1-2, August 2015. (Research Encouragement Award) http://www.adada.info/2015japan/proceedings/c1-5.pdf
Kazutaka Kurihara: "Tetris 3D Modeler: A 3D Modeling Tool Parasitizing 3D Tetris," Proceedings of the 2nd ADADA Japan Academic Conference, c1-4, pp.1-2, August 2015. http://www.adada.info/2015japan/proceedings/c1-4.pdf
Kazutaka Kurihara: "Gamification That Parasitizes Existing Games," IPSJ SIG Technical Report 2015-EC-37(5), pp.1-4, August 2015. PDF
Kazutaka Kurihara, Kazuhiro Sasao, Masakazu Takasu, Hiroyuki Seki, Takayuki Narabe, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto: "Faces on Earth, the Moon and Mars: Can Face-Like Structures Be Found Automatically in Satellite Images?," Proceedings of Forum on Face Science 2014, Japan Academy of Facial Studies, pp.200, October 2014. (Harashima Award)
Kazutaka Kurihara, Kazuhiro Sasao, Mitsuo Yamamoto, Hideki Tanaka, Takayuki Narabe, Masato Kuniyoshi, Torajiro Aida, Hiroko Okada, Masakazu Takasu, Hiroyuki Seki, Satoshi Iida, Hiroyuki Yamamoto, Takahiro Ikushima: "Detecting Pseudo-artificial Structures on the Moon and Mars Surfaces using Image Processing," Proceedings of Entertainment Computing 2014 (EC2014), September 2014.
Kazutaka Kurihara: "A Video Encoder for Extremely Fast Video Viewing," Proceedings of Entertainment Computing 2011 (EC2011)06C-10, October 2011.(EC2011 Demonstration Awardand Best Paper Award Nominee)
Kazutaka Kurihara, Yohei Tsuchiya: "Choosing "Books That Matter to Us" from Hondana.org with the Statistical Analysis Tool tailstat," Proceedings of Interaction 2011, IPSJ, pp.447-448, March 2011.
Kazutaka Kurihara: "Utilizing Microslip Phenomena to HCI Research," IPSJ SIG Technical Report Vol.2010-HCI-141, No.11, pp.1-7, 2010. PDF
Kazutaka Kurihara: "Searching for Face-Like Structures on Earth Using Image Recognition and Collective Intelligence", Proceedings of Entertainment Computing 2010 (EC2010), October 2010.
Kazutaka Kurihara, Yohei Tsuchiya: "Development of tailstat, a Statistical Analysis Tool for the Long-Tail Era," The 138th IPSJ SIG on Human-Computer Interaction, Vol.2010-HCI-138, No.3, pp.1-8, May 2010.
Kazutaka Kurihara, Naoshi Nagano, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, Hidehiko Hayashi: "sPieMenu: Pie Menus That Are Deliberately Hidden," The 138th IPSJ SIG on Human-Computer Interaction, Vol.2010-HCI-138 No.6, pp.1-8, May 2010.
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, Shin'ichi Watanabe: "Borderless Canvas: a ZUI Multi-display Discussion Software," The 134th IPSJ SIG on Human-Computer Interaction, Vol.2009-HCI-134, No.12, pp.1-8, July 2009.
Kazutaka Kurihara, Mio Tsubakimoto, Toshio Mochizuki, Hiroki Oura, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, Shin'ichi Watanabe: "Development of a Multi-display Discussion Software for Knowledge-emergent Presentation," JSET Research Report JSET09-1, pp.231-238, March 2009.
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: “Speech Pen: "WRITING" on Speech,” IPSJ SIG Technical Report, 2005-SLP-57, pp.7-12, July 2005.
Kazutaka Kurihara, Ichiro Suzuki, Katsu Yamane, Yoshihiko Nakamura: “Musculoskeletal Dynamics Computation by Inverse Kinematics Using Motion Capture and a Detailed Human Body Model,” Proceedings of the 20th Annual Conference of the Robotics Society of Japan, p.3C15, October 2002.
Kazutaka Kurihara, Katsu Yamane, Yoshihiko Nakamura: “Real-Time Labeling for Optical Motion Capture Using Parallel Computation,” Proceedings of the 19th Annual Conference of the Robotics Society of Japan, pp.595-596, October 2001.
[Other Publications, Not Peer-reviewed, Co-author]
Takuya Iwamoto, Kazutaka Kurihara, Maya Esora, Kazushi Nishimoto: "A Study of a Dating Service That Bridges the Gap between Ideal and Real Profile Pictures," Proceedings of WISS 2016: The 24th Workshop on Interactive Systems and Software, JSSST, December 2016.
Yusuke Matsuno, Kazutaka Kurihara, Homei Miyashita: "An Attempt at Gaze Sharing on Video Sharing Sites," Proceedings of Interaction 2012, IPSJ, March 2012.
Sho Nagase, Kazutaka Kurihara, Homei Miyashita: "Team Presentation!," Proceedings of WISS 2011: The 19th Workshop on Interactive Systems and Software, JSSST, December 2011.
Naoshi Nagano, Kazutaka Kurihara, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, Hidehiko Hayashi: "Improving the Presentation of Teaching Materials with a Multi-touch Electronic Whiteboard," Journal of Information Education, Naruto University of Education, No.7, pp.23-27, March 2010.
Naoshi Nagano, Kazutaka Kurihara, Yuichi Fujimura, Hidehiko Hayashi: "A Cognitive Model of Multi-touch Interfaces and Its Use in Education," PC Conference 2009Proceedings, pp.505-508, August 2009.
Ichiro Suzuki, Kazutaka Kurihara, Yoshihiko Nakamura: "Expressive Motion Capture System for Detailed Human Model," Proceedings of the JSME Conference on Robotics and Mechatronics 2003, 2P2-3F-B4, May 2003.
Ichiro Suzuki, Katsu Yamane, Hiroshi Tatani, Kazutaka Kurihara, Yoshihiko Nakamura: "Efficient Dynamics Computation of Detailed Human Model with Bones and Muscles.," JSMEFY2002Proceedings of the Annual Meeting of the Japan Society of Mechanical Engineers, September 2002.
Ichiro Suzuki, Kazutaka Kurihara, Yoshihiko Nakamura: "A Real-Time Motion Capture System Based on a Detailed Human Body Model," Proceedings of the SICE Division Conference, 2002.
Sayuki Hirahara, Ayaka Maruyama, Kazutaka Kurihara: "ING BREATHING: A Study of a Breath-Input Game That Blends into Everyday Life," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 38, pp.1-8, 2026.
Yuki Takao, Ayaka Maruyama, Kazutaka Kurihara: "An Exploratory Study on Replacing the Reciter's Voice in Kyogi Karuta with Synthesized Speech," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 36, pp.1-8, 2026.
Ayumi Kumagai, Ayaka Maruyama, Kazutaka Kurihara: "PL/Rum-chan Game: A Study of a System for Correcting Left-Right Imbalance Using a Game Controller," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 35, pp.1-8, 2026.
Miho Okui, Kazutaka Kurihara: "A Study of a Video-Based Peripheral Vision Training Game for FPS Players," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 14, pp.1-8, 2026.
Tsubasa Usami, Ayaka Maruyama, Kazutaka Kurihara, Haruhiro Katayose: "A Study of Mental Active Rest Design Based on a Qualitative Analysis of Game Break Experiences," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 5, pp.1-8, 2026.
Fumika Wakatabi, Kazutaka Kurihara: "DEAD OR Dishwashing Club: A Study of a Dishwashing Support System Using Gamification," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 4, pp.1-8, 2026.
Azusa Isozaki, Kazutaka Kurihara: "Jiggleroutine: A Preliminary Study on Making Active Use of Leg Jiggling for Health and Turning It into Entertainment," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 3, pp.1-8, 2026.
Aoi Hiramatsu, Kazutaka Kurihara: "Gokkun Navi: A Study on Turning the Timing of Swallowing Medication into Entertainment," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2026-EC-79, No. 2, pp.1-7, 2026.
Yui Endo, Mako Mimura, Kazutaka Kurihara: "Effects on Users When Their Avatar Behaves Differently from Their Usual Selves," Proceedings of Interaction 2026, IPSJ, pp.864-867, 2026.
Yaeno Kageyama, Kazutaka Kurihara: "Design of a Seasoning Container That Combines a Sense of Accomplishment in Home Cooking with Surprise in Taste," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2025-EC-77, No. 7, pp.1-4, 2025.
Rie Yoshioka, Kazutaka Kurihara: "Augmented Decisions: A Study of an Interface Presenting Machine Learning Predictions to Augment Human Judgement," Proceedings of Entertainment Computing Symposium 2025 (EC2025), pp.218-225, 2025.
Tsubasa Usami, Ayaka Maruyama, Kazutaka Kurihara, Haruhiro Katayose: "A Study of Mental Active Rest Design Using Games," Proceedings of Entertainment Computing Symposium 2025 (EC2025), pp.426-429, 2025.
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, Kazutaka Kurihara: "A Study on an Inclusive Redesign of the Kyogi Karuta Game," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2025-EC-75, No. 33, pp.1-5, 2025.(Research Encouragement Award, Silver)
Emi Ihira, Chika Omori, Kazutaka Kurihara: "Finalize Fantasy: A Study of a System That Encourages Players to Stop by Gradually Restricting Features While the Game Continues," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2025-EC-75, No. 25, pp.1-8, 2025.
Motoka Nishiyama, Kazutaka Kurihara: "A Crane Game in Virtual Space That Realizes New Ways of Carrying and Winning Prizes," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2025-EC-75, No. 20, pp.1-8, 2025.
Natsuki Miwa, Ayano Kido, Kazutaka Kurihara: " Visuax: A Study of a Long-Tone Practice Support System for Beginner Saxophone Players," IPSJ SIG Technical Report, Entertainment Computing (EC), Vol. 2025-EC-75, No. 16, pp.1-8, 2025.
Rika Komeichi, Rie Shiraishi, Kazutaka Kurihara: "Sekitori-nui: A Study of a Seat-Saving System Using Stuffed Toys, " IPSJ SIG Technical Report, Human-Computer Interaction (HCI), Vol. 2025-HCI-212, No. 56, pp.1-8, 2025.
Emi Furuichi, Kazutaka Kurihara: "KotoriVR: A System for Simulated Bird-Keeping Experience Using VR," IPSJ, Proceedings of Interaction 2025, IPSJ, pp.1301-1303, 2025.
Sakurako Sono, Daisuke Sugimura, Kazutaka Kurihara: "First-Person Trajectory Prediction Based on Predicting Interactions between the Camera Wearer and the Surrounding Environment," IEICE Technical Report, Vol.124, No.300, pp.37-42, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "Adjusting Pointing Time by Displaying Dummy Targets and Its Application to Adjusting Skill Differences in Hyakunin-Isshu Karuta," Proceedings of WISS 2024: The 32nd Workshop on Interactive Systems and Software, JSSST, pp.1-2, 2024.
Riho Kambe, Kazutaka Kurihara: "A Study of a Self-Study Environment for Voice Acting Using VR," Proceedings of Entertainment Computing Symposium 2024 (EC2024), pp.364-367, 2024. (Outstanding Presentation Award, General Session)
Miu Moritani, Kazutaka Kurihara: "A Study of an Automated Eye Dropping System Using Games," Proceedings of Entertainment Computing Symposium 2024 (EC2024), pp.261-266, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "Hyakunin-Isshu Karuta vs. Whac-A-Mole: A Study on Connecting Different Games through Shared Goal Awareness and Body Movement," Proceedings of Entertainment Computing Symposium 2024 (EC2024), pp.141-143, 2024.(Outstanding Presentation Award, General Session)
Yuki Takao, Ayaka Maruyama, Kazutaka Kurihara: "A Study of an Application for Improving Listening Discrimination Skills in Kyogi Karuta," Proceedings of Entertainment Computing Symposium 2024 (EC2024), pp.133-140, 2024.
Kasane Kobayashi, Yuma Ariyoshi, Kazutaka Kurihara: "Meshigoto Master: A System That Allows Eating and Other Activities to Coexist Smoothly, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2024-EC-71(31), pp.1-8, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "A Prototype VR Kyogi Karuta System," IPSJ SIG Technical Report, Entertainment Computing (EC), 2024-EC-71(12), pp.1-3, 2024.
Mizuki Ebina, Risa Fukutomi, So Mitsuki, Kazutaka Kurihara: "QR Guest Navi: A Study of a Mechanism for Comfortable Handling of Visitors by Residents, " IPSJ SIG Technical Report, Human-Computer Interaction (HCI), 2024-HCI-207(34), pp.1-8, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "A Study on Making Hyakunin-Isshu Karuta Inclusive through Mutually Imperceptible Skill Adjustment in VR," Proceedings of Entertainment Computing Symposium 2023 (EC2023), pp.152-159, 2023.
Miu Moritani, Kazutaka Kurihara: "Pachi-Pachi Drop: A Prototype Automated Eye Dropping System for People Who Dislike Eye Drops," Proceedings of Entertainment Computing Symposium 2023 (EC2023), pp.290-292, 2023.
Ayaka Maruyama, Kazutaka Kurihara: "A Study on Making Hyakunin-Isshu Karuta Inclusive through Multimodal Skill Adjustment in VR, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2023-EC-67(21), pp.1-11, March 2023. link
Minako Matsumoto, Kazutaka Kurihara: "A Camera That Portrays Me: A Basic Study on How the Presence of a Reference Image Affects Photography, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2023-EC-67(20), pp.1-8, March 2023. link
Riko Shiomoto, Megu Ichihashi, Kazutaka Kurihara: "Ganimata Bye-Bye: A Method for Improving Bow-Legged and Other Walking Postures, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2022-EC-63(6), pp.1-12, 2022. link
Ayaka Takahashi, Kazutaka Kurihara: "Uchi-Pare: A New VR Parade Entertainment Experience, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2022-EC-63(8), pp.1-8, 2022. link
Rina Yoshioka, Kazutaka Kurihara: "Telper, a Watching Silver Car: Applying Information Technology to Walking Carts to Watch over Older Adults, " IPSJ SIG Technical Report, Accessibility (AAC), 2022-AAC-18(14), pp.1-8, 2022. link
Ayumi Oka, Kazutaka Kurihara: "Otonona: An Experience of Absolute Pitch Using Multimodal Augmented Reality," IPSJ, Proceedings of Interaction 2022, IPSJ, pp.526-528, March 2022. (accepted in the premium track) link
Mamiko Shimada, Kazutaka Kurihara, Takaaki Tsujii: "A Prototype AR System Supporting Veterinary Surgery Using HoloLens 2," IPSJ, Proceedings of Interaction 2022, IPSJ, pp.138-141, March 2022. (accepted in the premium track) link
Ayumi Oka, Kazutaka Kurihara: "SoundDrop: Sound You Can See and Touch — A Study of Sound Visualization and Interaction in VR, " Proceedings of Entertainment Computing Symposium 2021 (EC2021), pp.199-207, August 2021. link
Mina Inoue, Kazutaka Kurihara: "Multi-touch Interaction Made Difficult by Exploiting Physical Constraints of the Body, " IPSJ SIG Technical Report, Entertainment Computing (EC), 2021-EC-59(4), pp.1-12, March 2021. link
Mina Inoue, Kazutaka Kurihara: "Difficult Multi-touch Layouts That Exploit Physical Constraints of the Body, " IPSJ, Proceedings of Interaction 2021, IPSJ, pp.115-120, March 2021. link
Nobuhiro Doi, Kazutaka Kurihara: "A Study of Middleware for Programming Inputs to Existing Digital Games," Proceedings of Entertainment Computing Symposium 2018 (EC2018), pp.18-25, 2018.
Kaho Matsumoto, Kazutaka Kurihara: "Training Standing-Position Movement during Presentations Using Toolification of Games," Proceedings of Entertainment Computing Symposium 2018 (EC2018), pp.189-194, 2018.
Marina Suda, Kazutaka Kurihara: "Development and Evaluation of an Automatic Video Editing System That Summarizes Gameplay for Gamers Who Find Communication Difficult," IPSJ SIG Technical Report, Entertainment Computing (EC), 2019-EC-51(15), pp.1-9, 2019.
Miku Watanabe, Kazutaka Kurihara: "Psychological Effects of VR Presentation Environments on Users and Their Applications, " IPSJ SIG Technical Report, Human-Computer Interaction (HCI), 2019-HCI-182(1), pp.1-13, 2019.
Tsubasa Yumura, Yuko Furudate, Kaho Matsumoto, Hisami Takezawa, Kazutaka Kurihara: "Chef*mo: A Cooking Support System in Which Videos Control Kitchen Appliances," IPSJ SIG Technical Report2017-EC-46(5), pp.1-7 December 2017.
Kaho Matsumoto, Mana Murakami, Kazutaka Kurihara: "ChanJar: A Water Bottle That Freely Changes the Mixing Ratio of Two Liquids," IPSJ SIG Technical Report2017-EC-43(8), pp.1-pp.8, March 2017.
Risa Murakami, Sakura Tsukagoshi, Kazutaka Kurihara: "A Study of a System for Guiding the Audience's Gaze during Presentations," IPSJ SIG Technical Report2017-EC-43(14), pp.1-pp.6, March 2017.
Yui Ishii, Kazutaka Kurihara, Tsubasa Yumura: "Nagara Games: Reusing Everyday Motions as Inputs for Multiple Games," IPSJ, Interaction 2017, IPSJProceedings, pp.325-327, March 2017.
Maiko Utsumi, Kazutaka Kurihara: "A Study of a System for Reviewing Presentation Videos to Reduce Psychological Burden," IPSJ, Interaction 2017, IPSJProceedings, pp.337-342, March 2017.
Futaba Otake, Kazutaka Kurihara: "An Easy-to-Use Online Video Subtitle Reading System for People with Dyslexia," IPSJ SIG Technical Report2016-AAC-2(9), pp.1-pp.7, November 2016. link
Mika Hashimoto, Kazutaka Kurihara: "A Study on Reducing the Presenter's Mental Burden Using a Presentation Companion Robot, " Proceedings of Entertainment Computing Symposium 2016 (EC2016), pp.93-99, September 2016.
Futaba Otake, Mika Hashimoto, Kazutaka Kurihara: "Odenwa Kakete-san: Reducing the Burden of Acting in a System That Provides Excuses to Leave Using Fake Incoming Calls, " IPSJ, Proceedings of Interaction 2016, IPSJ, pp.499-503, February 2016. link
Maiko Utsumi, Kazutaka Kurihara: "HMC Glasses: A Glasses-Type Head-Mounted Display That Changes Impressions through Color," IPSJ SIG Technical Report 2015-HCI-163(11), pp.1-6, May 2015. CiNii
Tomoya Shiota, Kazunori Terada, Kazutaka Kurihara: "Decreasing Disgust Felt When People Blame Others by "Deagency"," Proceedings of the Annual Conference of the Japanese Society for Artificial Intelligence 29, pp.1-4, May 2015. CiNii
Ryotaro Hashimoto, Koji Tsukada, Kazutaka Kurihara: “CookSum: A System for Supporting the Creation of Video Recipes,” Proceedings of WISS 2014: The 22nd Workshop on Interactive Systems and Software, JSSST, pp. 131-132, November 2014. Site
Harumi Maeda, Kazutaka Kurihara, Homei Miyashita: "A Presentation Style in Which the Presenter Stands in Front of the Screen," Proceedings of Entertainment Computing 2011 (EC2011)07B-03, October 2011. (EC2011 Demonstration Award)
Yuki Yada, Kazutaka Kurihara, Homei Miyashita: "A Flexible Presentation Tool Based on Splitting and Merging Slides, " Proceedings of Entertainment Computing 2011 (EC2011)07B-04, October 2011.
Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, Jiro Tanaka: "Designing the Shadow in a Presentation Tool That Overlays the Shadow of the Pen", The 139th IPSJ SIG on Human-Computer Interaction, Vol.2010-HCI-139, No.10, pp.1-5, July 2010.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Augmented Reality system for a dining tabletop," IPSJThe 72nd National Convention, No.4, pp.441-442, March 2010.
Naoshi Nagano, Kazutaka Kurihara, Yuichi Fujimura, Hidehiko Hayashi: "Educational Uses of Multi-touch Technology," The 25th Annual Conference of the Japan Society for Educational Technology, K1-241-03, September 2009.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "A Music Box of Everyday Sounds," Proceedings of the 70th National Convention of IPSJ, No.4, pp.241-242, March 2008.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Irodorin: An Augmented Reality System That Brightens the Colors of the Dining Table," Proceedings of the 70th National Convention of IPSJ, No.4, pp.245-246, March 2008.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Irodorin: A System for Enhancing the Colors of the Dining Table," IEICE Technical Report, IEICE Technical Report, MVE2007-79 (2008-01), Vol.107, No.454, pp.69-72, January 2008.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "A Music Box of Everyday Sounds," The The 4th IEEE Young Researchers Workshop, December 2007.
[arXiv]
Kazutaka Kurihara and Yohei Tutiya: "Efficiency in Micro-Behaviors and FL Bias," arXiv:1805.04225, May 2018. arXiv
Kazutaka Kurihara and Yohei Tutiya: "Non-Central Limit Theorem Statistical Analysis for the 'Long-tailed' Internet Society," arXiv:1002.4736, February 2010. arXiv
Kazutaka Kurihara, Nobuhiro Doi, "GameControllerizer: Middleware to Program Inputs for Augmenting Digital Games," https://arxiv.org/abs/1810.01070 , 2018
Koji Tsukada, Maho Oki, Kazutaka Kurihara, Yuko Furudate, "AnimalCatcher: a digital camera to capture various reactions of animals," https://arxiv.org/abs/1508.03653 , 2015.
Kazutaka Kurihara, Koji Tsukada, "SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback," http://arxiv.org/abs/1202.6106 , 2012.
2. Review and Survey Articles
Kazutaka Kurihara: "Presentation Support Systems in the Age of Broadcasting," IPSJ Magazine, Vol.56, No.5, pp.465-471, April 2015. CiNii
Kazutaka Kurihara, Koji Tsukada: "SpeechJammer, the Ig Nobel Prize-Winning Research," Journal of the Japanese Society for Artificial Intelligence, Vol.28, No.2, pp.318-325, March 2013. CiNii
Kazutaka Kurihara: "Key Points for Using Information Technology in the Classroom," Saitama Kyoiku, Saitama Prefectural Education Center, January 2012.
3. Publications and Survey Reports
[In Japanese]
Kazutaka Kurihara: "Not Turning Things into Games, but Making Use of Games," IPSJ Magazine, Vol.59, No.8, pp.712-717 (2018-07-15). link
Kazutaka Kurihara: "Key Points for Using Information Technology in the Classroom," Saitama Kyoiku, Vo.6, No.751, pp.3-4, January 2012. link
Kazutaka Kurihara: "A Report on INTERACT 2007,” IPSJ SIG Technical Report on Human Interaction126, November 2007.
Kazutaka Kurihara: “A Report on WISS 2006,” Journal of Human Interface Society, Vol.9, No.1, p.84, February 2007.
Kazutaka Kurihara: “A Report on UIST 2006,” Journal of the Virtual Reality Society of Japan, Vol.11, No.4, pp.266-267, December 2006.
Kazutaka Kurihara: “A Report on UIST 2005,” IPSJ SIG Technical Report 2006-HI-117, pp.iii-iv, January 2006.
4. Invited Talks
[Academic: International]
Kazutaka Kurihara, Koji Tsukada: "SpeechJammer: Disturbing Speech of Creatures in the Universe," at The 2012 Ig Nobel Prize Informal Lectures, MIT, Massachusetts, USA, September 22, 2012.
Takeo Igarashi, Kazutaka Kurihara, and Yoshie Otsuka: “Advanced User Interfaces for Pen-based Computers and its Application to Education,” at Asia-Pacific Regional Workshop on Mobile Computing in Education, Singapore, March 1, 2006.
[Academic: Domestic]
Shuichi Kurabayashi, Masanori Takano, Kazutaka Kurihara, Takuya Iwamoto, "How Do University Research and the Entertainment Industry Meet?," at Entertainment Computing Symposium 2025 (EC2025), Special Session, August 27, 2025.
Kazutaka Kurihara, Koji Tsukada, Hiromi Nakamura, Homei Miyashita, "A Conversation among Ig Nobel Prize Laureates," at IPSJ, Interaction 2024, IPSJ, Tokyo, Japan, March 8, 2024.
Kazutaka Kurihara, Koji Tsukada, Hiromi Nakamura, Homei Miyashita, "Ig Nobel Prize Anniversary Night Session: Ten Years Before the Prize, Ten Years After," WISS 2023: The 31st Workshop on Interactive Systems and Software, November 30, 2023.
Kazutaka Kurihara, "Unearthing Unanticipated Entertainment," at The 78th National Convention of IPSJ IPSJ-ONE 2016, Yokohama, Japan, March 12, 2016. http://ipsj-one.org/2016/
Kazutaka Kurihara, Koji Tsukada: "Commemorative Lecture on Receiving the Ig Nobel Prize," at The 3rd Niconico Gakkai Beta Symposium, Tokyo, Japan, December 22, 2012. http://niconicogakkai.jp/nng3/speakers
Kazutaka Kurihara, Koji Tsukada: "Let's Learn about the Ig Nobel Prize," at WISS 2012: The 20th Workshop on Interactive Systems and Software, JSSST, Aomori, Japan, December 10, 2012. http://www.wiss.org/WISS2012/IgNobel.html
Kazutaka Kurihara, Koji Tsukada: "Commemorative Lecture on Receiving the Ig Nobel Prize," at The 150th Meeting of IPSJ SIG on Human-Computer Interaction (HCI), Tokyo, Japan, November 1, 2012. http://www.sighci.jp/events/sig/150
Kazutaka Kurihara, Koji Tsukada: "Commemorative Lecture on SpeechJammer, Winner of the 2012 Ig Nobel Prize," at Digital Content Expo 2012, Tokyo, Japan, October 27, 2012. http://www.dcexpo.jp/2012/program/symposium/detail.php?lang=jp&code=SP201206&category=1
Kazutaka Kurihara, "An Introduction to Developing Multimodal User Interfaces," at The 11th Workshop on Biological and Environmental Information, Izu, Japan, September 5, 2009.
Kazutaka Kurihara: "Research on Presentation Tools for Education," at Lecture at the International Center, Tokushima University, Tokushima, Japan, June 13, 2009.
Kazutaka Kurihara, "Research on Presentation Tools for Education," at Symposium of the International Center, Tokyo University of Agriculture and Technology, 2009, Tokyo University of Agriculture and Technology, Japan, March 23, 2009.
Kazutaka Kurihara: "Panel Discussion: Speech Recognition in Application Development," at The 73rd Meeting of IPSJ SIG on Spoken Language Processing (SLP), Tokyo, Japan, October 24, 2008. http://ci.nii.ac.jp/naid/110007086909/
Kazutaka Kurihara: "What Makes a Presentation Tool Usable in Class?," at KALS Summer Camp 2008, The University of Tokyo, Tokyo, Japan, September 16, 2008. http://www.komed.c.u-tokyo.ac.jp/gendai/camp2008.html
Nobuhiro Furuyama, Kazutaka Kurihara, Yoshiyuki Mihara, Takeshi Nishida: “Workshop on User Interface Evaluation Experiments by Psychologists,” at Workshop on User Interface Evaluation Experiments by Psychologists, Tokyo, Japan, September 1, 2006. http://research.nii.ac.jp/jssst2006/tutorial.html
Takeo Igarashi, Kazutaka Kurihara: “Educational Software Using Tablet PCs and Examples of Its Use,” at Inaugural Symposium of the Microsoft Chair of Educational Environment and Technology (MEET), The University of Tokyo, Tokyo, Japan, June 1, 2006. http://utmeet.jp/events/index.html
[Non-academic: International]
Kazutaka Kurihara: "Making People Laugh and then Think: Keynote for Amalthea'13," at Amalthea'13, India, October 20, 2013.
Kazutaka Kurihara: "Making People Laugh and then Think: Keynote for Tathva'13," at Tathva'13, India, October 19, 2013.
Kazutaka Kurihara: "Ig Nobel Prize: Making People Laugh and Think," at Tryst 2013, India, March 2, 2013.
Kazutaka Kurihara: "More than One, Two, Three, but Less than a Lot," at TEDxTokyo yz. Tokyo, Japan, February 2, 2013.
[Non-academic: Domestic]
Kazutaka Kurihara, "The Value of Making "Strange" Things," at The 30th Polytech Vision in Tochigi, Special Lecture, Tochigi, Japan, February 20, 2026.
Kazutaka Kurihara, "Controversial Making and Innovation," at Advanced Technology Lecture, Information Processing Strategy Committee, Sony Corporation, July 10, 2025.
Kazutaka Kurihara, "AI and Us," at Lecture at the Tokai Branch of the Tsuda University Alumnae Association, June 29, 2025.
Kazutaka Kurihara, "Give Your All to the Question Marks Beside You," at Tsuda University Open Lecture Series 2025, "Sogo", May 22, 2025.
Kazutaka Kurihara, "Let's Become Strange Researchers!," at Tochigi Prefectural Utsunomiya High School, Tochigi, Japan, February 4, 2025.
Kazutaka Kurihara, "Keynote" at D-project Spring Open Research Meeting, Kyoto, Japan, March 30, 2024. https://www.d-project.jp/images/d-pro_2024ss_kyoto.pdf
Takaaki Kajita, Homei Miyashita, Christian Chan, Kazutaka Kurihara, Toshiyuki Nakagaki, Official Ig Nobel Prize Event"Ig Nobel Face-to-Face 2023 in Japan," at Miraikan, The National Museum of Emerging Science and Innovation, Tokyo, Japan, December 17, 2023.
Kazutaka Kurihara, "An Introduction to Being a Mad Scientist, Starting in High School," at Ibaraki Prefectural Takezono High School, Ibaraki, Japan, December 4, 2023.
Kazutaka Kurihara, "AI, Parents, and Me", at The 1023rd Regular Meeting of the Tachikawa Junior Chamber, Tokyo, Japan, November 4, 2023.
Kazutaka Kurihara, "Let's Create the Unexpected," at Lecture at Lenovo, March 1, Tokyo, Japan, 2019.
Kazutaka Kurihara: "Foundations and Prospects of Gamification, " at Lecture at Mitsubishi Research Institute, Tokyo, Japan, January 15, 2019.
Kazutaka Kurihara, "Creating the Unexpected," at The 5th Gathering of Students from Seven Universities, Gakushikai, November 28, Tokyo, Japan, 2018.
Kazutaka Kurihara, "Creating the Unexpected," at Special Lecture on Information Science, Ochanomizu University, November 14, Tokyo, Japan, 2018.
Kazutaka Kurihara, "Making Things in Unexpected Directions," at Lecture at NTT Network Innovation Laboratories, July 19, Kanagawa, Japan, 2018.
Kazutaka Kurihara, "Making Things in Unexpected Directions," at Theme Talk at Kurusugawa Electronics, June 1, Aichi, Japan, 2018.
Kazutaka Kurihara, "Curious Inventions and the Secrets of the Ig Nobel Prize," at Lecture at Sumiyoshi High School, Sumiyoshi High School, Kanagawa, June 14, Kanagawa, Japan, 2018.
Kazutaka Kurihara: "Foundations and Prospects of Gamification, " at Lecture at the Mitsubishi Research Institute Intellectual Club, Local Currency and Sharing Economy Study Group, Tokyo, Japan, April 16, 2018.
Kazutaka Kurihara, "Making Things in Unexpected Directions," at AIIT Innovation Design Forum, Advanced Institute of Industrial Technology, March 15, Tokyo, Japan, 2018.
Kazutaka Kurihara: "Engineering and Innovation Beyond Science Fiction, " at Lecture at the Shin-Kyoso Club, Kyoso Promotion Organization, Tokyo, Japan, January 26, 2018.
Kazutaka Kurihara: "Making Things Beyond Science Fiction, " at Keynote at the Advantest Technical Conference, Gunma, Japan, December 20, 2017.
Kazutaka Kurihara: "Foundations and Prospects of Gamification, " at Mitsubishi Research Institute INCF Consortium, SIG on Health and Productivity Management, Tokyo, Japan, December 1, 2017.
Kazutaka Kurihara: "Collaborative Session: People with Lived Experience and Developers, " at Asia Pacific Dyslexia Festival 2017, Tokyo, Japan, October 21, 2017. (appeared as a commentator at the workshop)
Kazutaka Kurihara: "Imagination and Curiosity as Driving Forces," at Lecture at Koudaisai 2016, Tokyo Institute of Technology, October 9, 2016.
Kazutaka Kurihara: "A Course on Creative Thinking," at Mitsubishi Research Institute, Tokyo, Japan, September 15, 2015.
Kazutaka Kurihara: "A Workshop on Creative Thinking," at Mitsubishi Research Institute, Tokyo, Japan, July 17, 2014.
Kazutaka Kurihara: "Enjoyable Stories about Science," at Gyotoku Elementary School, Ichikawa, Chiba, Chiba, Japan, February 18, 2014.
Kazutaka Kurihara: "Career Guidance, Graduate School of Information Science and Technology, The University of Tokyo", at The University of Tokyo, Tokyo, Japan, September 27, 2013.
Kazutaka Kurihara: "Lecture at Yohoku Junior High School," at Yohoku Junior High School, Utsunomiya, Tochigi, Tochigi, Japan, October 1,2013.
Kazutaka Kurihara: "Lecture on Information Science at Utsunomiya High School," at Tochigi Prefectural Utsunomiya High School, Tochigi, Japan, July 11, 2013.
Kazutaka Kurihara: "Enjoyable Stories about Science," at Nishiki Elementary School, Utsunomiya, Tochigi, Tochigi, Japan, July 10, 2013.
Kazutaka Kurihara: "A Talk about the Ig Nobel Prize," at Morning Seminar of the Tochigi Association of Corporate Executives, Tochigi, Japan, June 12, 2013.
Kazutaka Kurihara: "Let's Learn about the Ig Nobel Prize," at Chiba Prefectural Sodegaura High School, Chiba, Japan, May 28, 2013.
Kazutaka Kurihara: "Creating Things That Make People Laugh, and Then Think, " Nihon University, Fukushima, Japan, May 23, 2013.
Kazutaka Kurihara: "On Receiving the Ig Nobel Prize, " at Mitaka Network University, Tokyo, Japan, May 16, 2013.
Kazutaka Kurihara: "About the Ig Nobel Prize: Making People Laugh, and Then Think," at Osaka University, Osaka, Japan, May 15, 2013.
Kazutaka Kurihara: "My Research, and Ig Nobel Prize," at Google Tech Talk, Tokyo, Japan, April 17, 2013.
Kazutaka Kurihara: "A Live Talk on SpeechJammer," at Sakura Festa, Utsunomiya University, Tochigi, Japan, April 6, 2013.
Kazutaka Kurihara: "A Short Talk on Developing SpeechJammer, Winner of the Ig Nobel Prize," at Science and Technology Festa, Kyoto, Japan, March 17, 2013.
Kazutaka Kurihara: "How I Won the Ig Nobel Prize: Heterodox Science and Critical Thinking," at Genron Science, 1st session, Tokyo, Japan, February 21, 2013.
Kazutaka Kurihara: "Aiming for the Ig Nobel Prize: Making People Laugh, and Then Think," at The 22nd Saturday Program, Tokai High School, Aichi, Japan, February 16, 2013.
Kazutaka Kurihara: "Controversial User Interfaces," at The 4th Tenkaichi Cowboy Convention, Tokyo, Japan, February 2, 2013.
Kazutaka Kurihara: "The Road to the Ig Nobel Prize: Making People Laugh, and Then Think," at Science Lion Cafe, 1st session, Tochigi, Japan, January 14, 2013.
Kazutaka Kurihara: "An Introduction to Research on Unconventional User Interfaces," at Medical-Engineering Collaboration Workshop on Sensors and Communication Technologies for the Future, Tokyo, Japan, November 17, 2012.
Kazutaka Kurihara: "Using Computers to Create Collaborative Learning," at Saitama Council of Meisters for Promoting Information Education, Saitama, Tokyo, August 23, 2011.
Kazutaka Kurihara: "Presentation and Communication Seen through Tool Development," at Microsoft Development TeckTalk, August 21, 2009.
Kazutaka Kurihara: “The Neighborhood Doctor of Computers,” at Miraikan, The National Museum of Emerging Science and Innovation Science Crossroad, Tokyo, Japan, June 27, 2007. http://www.miraikan.jst.go.jp/j/friendship/event/index.html
Kazutaka Kurihara: “Kotodama Presentation Software: Its Features and Uses,” at Nagano-juku Summer Special Training Pre-seminar, Tokyo, Japan, August 1, 2005. http://www.kayoo.org/home/2005pict.html
5. Oral, Demonstration and Poster Presentations
[International, Speaker, Peer-reviewed]
Kazutaka Kurihara and Ayaka Maruyama: "Game controller button extended to allow ballistic motion input," at Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, and Katashi Nagao: "Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds," at ACE'17, 2017.
Kazutaka Kurihara: "CinemaGazer: A System for Watching Videos at Very High Speed," at AVI'12, 2012.
Kazutaka Kurihara, Naoshi Nagano, Yuta Watanabe, Yuichi Fujimura, Akinori Minaduki, Hidehiko Hayashi and Yohei Tutiya: "Toward Localizing Audiences' Gaze Using a Multi-touch Electronic Whiteboard with sPieMenu," at IUI'11, 2011.
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, and Takeo Igarashi: "Presentation Sensei: A Presentation Training System Using Speech and Image Processing," at ACM ICMI International Conference on Multimodal Interfaces, 2007.
Kazutaka Kurihara and Takeo Igarashi: "A Flexible Presentation Tool for Diverse Multi-display Environments," at INTERACT 2007, 2007.
Kazutaka Kurihara: "A Study on Software Tools for Flexible Presentations," at The ACM Symposium on User Interface Software and Technology Doctoral Symposium (UIST 2006), 2006.
Kazutaka Kurihara, Masataka Goto, Jun Ogata, and Takeo Igarashi: "Speech Pen: Predictive Handwriting Based on Ambient Multimodal Recognition," at ACM SIGCHI Conference on Human Factors in Computing Systems, Montreal, Canada, 2006.
Kazutaka Kurihara, David Vronay, and Takeo Igarashi: "Flexible Timeline User Interface Using Constraints," at ACM SIGCHI Conference on Human Factors in Computing Systems, Oregon, USA, pp.1581-1584, 2005.
Kazutaka Kurihara, Shin’ichiro Hoshino, Katsu Yamane, and Yoshihiko Nakamura: "Optical Motion Capture System with Pan-Tilt Camera Tracking and Realtime Data Processing," at IEEE International Conference on Robotics and Automation, Washington D.C., USA, 2002.
[International, Speaker, Not Peer-reviewed]
None
[International, Non-speaker, Peer-reviewed]
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, and Kazutaka Kurihara: "A proposal for an inclusive redesign of the Kyogi Karuta game," at Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Miu Moritani and Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games," at The 24th IFIP International Conference on Entertainment Computing (ICEC 2025), August 2025.
Miu Moritani and Kazutaka Kurihara: "Development of an Automated Eye Drop System Using Games," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), Fukuoka, Japan, 2024. (Presentation Award)
Riho Kambe and Kazutaka Kurihara: "Development of a Self-Study Environment for Voice Actors Using VR," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), Fukuoka, Japan, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Development of VR Kyogi Karuta Game System," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), Fukuoka, Japan, 2024. (Presentation Award)
Ayaka Maruyama and Kazutaka Kurihara: "Discussion on the Connection of Different Games Sharing Goal Awareness and Physical Actions," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), Fukuoka, Japan, 2024. (Presentation Award)
Ayaka Maruyama and Kazutaka Kurihara: "Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive," The 22nd IFIP International Conference on Entertainment Computing (ICEC), Bologna, Italy, 2023.
A. Oka, and K. Kurihara: "Otonona: A Prototype for Experiencing Absolute Pitch Using Multimodal Augmented Reality," 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE), Kyoto, Japan, 2022.
Mamiko Shimada, Kazutaka Kurihara and Takaaki Tsujii: “Prototype of an Augmented Reality System to Support Animal Surgery using HoloLens 2,” at 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech), Kyoto, Japan, 2022.
Ayumi Oka and Kazutaka Kurihara: "Otonona: Experiencing absolute pitch using multimodal augmented reality," at ADADA+CUMULUS 2021, online, December 2021. (Awarded as an Excellent Presentations)
Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, and Jiro Tanaka: "Design of Shadows on the OHP Metaphor-based Presentation Interface which Visualizes a Presenter's Actions," at HCII'11, Orlando, FL, 2011.
Tadashi Inagaki, Hitoshi Nakagawa, Masuo Murai, Masayuki Shimizu, Yu Nakahashi, Takayuki Uchigaito, Tomohiro Yamamoto, Kazutaka Kurihara, and Shoichi Futaki: “What Do Interactive Whiteboards and Tablet PCs Bring to a Classroom?,” at World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. Chesapeake, VA, AACE, 2011.
[International, Non-speaker, Not Peer-reviewed]
None
[Domestic, Speaker, Peer-reviewed]
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara: "Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds," at WISSThe 25th Workshop on Interactive Systems and Software, Yamanashi, Japan, December 7, 2017.
Kazutaka Kurihara, Mika Hashimoto: "srt.js: A Framework for Embedding IoT-Oriented Extension Programs in Video Content," at WISS 2016: The 24th Workshop on Interactive Systems and Software, Shiga, Japan, December 15, 2016. (Presentation Award)
Kazutaka Kurihara, Yohei Yanase, Keita Watanabe, Takeshi Nishida: "Systems for Passive Users", at CEDEC'2015, Yokohama, Japan, September 28, 2015. http://cedec.cesa.or.jp/2015/session/AC/7808.html
Kazutaka Kurihara: "Development and Evaluation of a System for Extremely Fast Video Viewing," at WISS 2011: The 19th Workshop on Interactive Systems and Software, Kyoto, Japan, December 1, 2011. (Presentation Award)
Kazutaka Kurihara, Koji Tsukada: "SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback," at WISS 2010: The 18th Workshop on Interactive Systems and Software, Fukushima, Japan, December 2, 2010.
Kazutaka Kurihara, Kimikazu Kato, Hiroki Oura: "SlideChecker: A Basic Method for the Automatic Quantitative Evaluation of Presentation Slides," at WISS 2009: The 17th Workshop on Interactive Systems and Software, Atami, Japan, December 4, 2009.
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi: "Presentation Sensei: A Presentation Training System Using Speech and Image Processing," at WISS 2006: The 14th Workshop on Interactive Systems and Software, Morioka, Japan, December 7, 2006. (Presentation Award, 2nd place)
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: "Speech Pen: A New Pen Input Interface That Makes Speech Recognition Results Available to Handwriting Input," at WISS 2005: The 13th Workshop on Interactive Systems and Software, Shodoshima, Japan, December 8, 2005.
Kazutaka Kurihara, Ken Ito, Takeo Igarashi: “Kotodama: A Pen-Based Electronic Presentation System,” at WISS 2004: The 12th Workshop on Interactive Systems and Software, Aichi, Japan, December 2, 2004.
[Domestic, Speaker, Not Peer-reviewed]
Takuya Nojima, Ryosuke Yamanishi, Kazutaka Kurihara: "Entertainment Computing Research and Industry-Academia Collaboration," at IPSJ SIG on Entertainment Computing (EC) The 78th Meeting(Meta Session), December 26, 2025.
Kazutaka Kurihara, Ayaka Maruyama: "Game Controller Button Extended to Allow Ballistic Motion Input, and Its Deployment in Society," at Entertainment Computing Symposium 2025 (EC2025), August 26, 2025.(EC2025 Outstanding Presentation Award, General Session)
Kazutaka Kurihara, "Citizen Science around the "Kurihara-style Drive Impact Button"," at CEDEC Lightning 2025 (Computer Entertainment Developers Conference), July 23, 2025.
Kazutaka Kurihara, "Making Flutes with AI Using the Gemini CLI," at Gemini CLI Meetup Japan #1, July 22, 2025.
Kazutaka Kurihara, "Controversial Making and Cognitive Science, " at The 2nd Inuyama Conference on Cognition and Behavior, Inuyama, January 5, 2019. https://sites.google.com/view/icbm-2/
Kazutaka Kurihara, "A Hands-On Experience of Programming Inputs to Existing Digital Games," at The 5th SIGPX Meeting, Tokyo, December 3, 2018. https://sigpx.org/5/
Nobuhiro Doi, Kazutaka Kurihara, "A Study of Middleware for Programming Inputs to Existing Digital Games," at IPSJSIG on Entertainment Computing (SIG-EC) Entertainment Computing Symposium 2018 (EC2018), September 13, 2018. (presented both as a talk and as a demonstration; Best Oral Presentation Award and Best Demonstration Award (audience vote))
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara: "Development of a JavaScript Library for Recognizing Synthesized Sounds," at IPSJSIG on Entertainment Computing (SIG-EC) Entertainment Computing Symposium 2017 (EC2017), September 2017. (presented both as a talk and as a demonstration)
Kazutaka Kurihara, Mika Hashimoto: "Revisiting the Paradigm of Embedding Extension Programs in Video Content," at Entertainment Computing Symposium 2016 (EC2016), September 2016. (presented both as a talk and as a demonstration; EC Demonstration Award)
Kazutaka Kurihara: "Toolification of Games: A Study of Gamification That Achieves Non-Game Purposes within the Surplus Degrees of Freedom of Existing Games," at Entertainment Computing Symposium 2015 (EC2015), September 2015. (presented both as a talk and as a demonstration)
Kazutaka Kurihara et al., "Entertainment and Art Using the Surface Shapes of Celestial Bodies," at The 2nd ADADA Japan Academic Conference, August 2015. http://www.adada.info/2015japan/proceedings/c1-5.pdf
Kazutaka Kurihara: "Tetris 3D Modeler: A 3D Modeling Tool Parasitizing 3D Tetris," at The 2nd ADADA Japan Academic Conference, August 2015. http://www.adada.info/2015japan/proceedings/c1-4.pdf
Kazutaka Kurihara: "Gamification That Parasitizes Existing Games," at IPSJECSIG Meeting 2015-EC-37(5), August 2015.
Kazutaka Kurihara: "Let's Predict This Year's Ig Nobel Prizes: Science Stories That Sound Like Fiction," at The 54th Japan Science Fiction Convention, Tottori, Japan, August 29, 2015. (The 25th Dark Nebula Award, Runner-upawarded)
Kazutaka Kurihara, Kazuhiro Sasao, Masakazu Takasu, Hiroyuki Seki, Takayuki Narabe, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto: "Faces on Earth, the Moon and Mars: Can Face-Like Structures Be Found Automatically in Satellite Images?," at Forum on Face Science 2014, October 2014.
Kazutaka Kurihara, Kazuhiro Sasao, Mitsuo Yamamoto, Hideki Tanaka, Takayuki Narabe, Masato Kuniyoshi, Torajiro Aida, Hiroko Okada, Masakazu Takasu, Hiroyuki Seki, Satoshi Iida, Hiroyuki Yamamoto, Takahiro Ikushima: "Detecting Pseudo-artificial Structures on the Moon and Mars Surfaces using Image Processing," at Entertainment Computing 2014 (EC2014), Tokyo, Japan, September 12, 2014.
Kazutaka Kurihara, Yoko Sasaki, Jun Ogata, Masataka Goto: "Discussion on a System for Watching Videos at Very High Speed using Two-level Fast-forwarding based on Automatic Speech Detection," at The 149th IPSJ SIG on Human-Computer Interaction, 2012-HCI-149(13), Yamaguchi, Japan, July 19, 2012.
Kazutaka Kurihara: "A System for Fast Video Viewing," at Niconico Gakkai Beta, "I Tried Researching" Madness Session, Tokyo, Japan, December 6, 2011.
Kazutaka Kurihara: "A Video Encoder for Extremely Fast Video Viewing," at Entertainment Computing 2011 (EC2011), October 2011. (EC2011 Demonstration Award)
Kazutaka Kurihara: "Utilizing Microslip Phenomena to HCI Research," at The 141st IPSJ SIG on Human-Computer Interaction, January 2011.
Kazutaka Kurihara, Yohei Tsuchiya: "Development of tailstat, a Statistical Analysis Tool for the Long-Tail Era," at The 138th IPSJ SIG on Human-Computer Interaction, May 2010.
Kazutaka Kurihara, Naoshi Nagano, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, Hidehiko Hayashi: "sPieMenu: Pie Menus That Are Deliberately Hidden," at The 138th IPSJ SIG on Human-Computer Interaction, May 2010.
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, Shin'ichi Watanabe: "Borderless Canvas: a ZUI Multi-display Discussion Software," at The 134th IPSJ SIG on Human-Computer Interaction, July 2009.
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi: “Speech Pen: "WRITING" on Speech,” at IPSJ SIG Technical Report, 2005-SLP-57, Hakodate, Japan, July 1, 2005.
Kazutaka Kurihara, Ichiro Suzuki, Katsu Yamane, Yoshihiko Nakamura: “Musculoskeletal Dynamics Computation by Inverse Kinematics Using Motion Capture and a Detailed Human Body Model,” at The 20th RSJAnnual Conference, October 2002.
Kazutaka Kurihara, Katsu Yamane, Yoshihiko Nakamura: “Real-Time Labeling for Optical Motion Capture Using Parallel Computation,” at The 19th RSJAnnual Conference, Tokyo, Japan, October 1, 2001.
[Domestic, Non-speaker, Peer-reviewed]
Miu Moritani, Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games," at WISS 2024: The 32nd Workshop on Interactive Systems and Software, Niigata, Japan, November 29, 2024.
Nobuhiro Doi, Kazutaka Kurihara: "Connected Hoop: A Hula-Hoop-Shaped Game Controller," at Entertainment Computing Symposium 2024 (EC2024), September 3, 2024. (Selected Session Presentation, Program Committee Recommendation Award for Oral Presentation)
Ayaka Maruyama, Kazutaka Kurihara, Shota Yamanaka: "Mathematical Model Analysis of Card-Grabbing Motion in VR Hyakunin-Isshu Karuta and Its Application to Game Skill Adjustment," at WISS 2023: The 31st Workshop on Interactive Systems and Software, Yatsugatake, Japan, November 29, 2023.
Tomohiro Kawatani, Koji Tsukada, Kazutaka Kurihara: "A Learning Support System for IoT Programming That Links the Real World with Sequential Content," at JSSST The 29th Workshop on Interactive Systems and Software, Hamamatsu, Japan, December 2021. (presented both as a talk and as a demonstration)
Nobuhiro Doi, Kazutaka Kurihara, GameControllerizer: Development of Middleware for Programming Inputs to Existing Digital Games, at WISS 2018: The 26th Workshop on Interactive Systems and Software, Yatsugatake, Japan, September 27, 2018 (demo teaser presentation)
Saki Hagiwara, Kazutaka Kurihara: "Development of a Support System for People Anxious about Others' Gaze, Based on a Social Welfare Approach Using a See-Through Head-Mounted Display," at WISS 2014: The 22nd Workshop on Interactive Systems and Software, Hamamatsu, Japan, November 28, 2014.(Presentation Award)
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "Irgel: A Music-Box-Shaped Interface That Plays the State of Household Life," at Interaction 2010, IPSJ, Tokyo, Japan, March 1, 2010.
Takeshi Nishida, Kazutaka Kurihara, Masataka Goto: "On-Air Forum: A Communication Support System for Viewing Real-Time Content," at WISS 2009: The 17th Workshop on Interactive Systems and Software, Atami, Japan, December 4, 2009.
[Domestic, Non-speaker, Not Peer-reviewed]
Naoshi Nagano, Kazutaka Kurihara, Yuichi Fujimura, Hidehiko Hayashi: "A Cognitive Model of Multi-touch Interfaces and Its Use in Education," at PC Conference 2009, August 2009.
Ichiro Suzuki, Kazutaka Kurihara, Yoshihiko Nakamura: "Expressive Motion Capture System for Detailed Human Model," at JSME Conference on Robotics and Mechatronics 2003, May 23, 2003.
Ichiro Suzuki, Katsu Yamane, Hiroshi Tatani, Kazutaka Kurihara, Yoshihiko Nakamura: "Efficient Dynamics Computation of Detailed Human Model with Bones and Muscles.," at JSMEFY2002Annual Meeting, September 20, 2002.
Ichiro Suzuki, Kazutaka Kurihara, Yoshihiko Nakamura: "A Real-Time Motion Capture System Based on a Detailed Human Body Model," at SICE Division Conference/Division Conference, 2002.
Sayuki Hirahara, Ayaka Maruyama, Kazutaka Kurihara: "ING BREATHING: A Study of a Breath-Input Game That Blends into Everyday Life," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 10, 2026.
Yuki Takao, Ayaka Maruyama, Kazutaka Kurihara: "An Exploratory Study on Replacing the Reciter's Voice in Kyogi Karuta with Synthesized Speech," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 10, 2026.
Ayumi Kumagai, Ayaka Maruyama, Kazutaka Kurihara: "PL/Rum-chan Game: A Study of a System for Correcting Left-Right Imbalance Using a Game Controller," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 10, 2026.
Miho Okui, Kazutaka Kurihara: "A Study of a Video-Based Peripheral Vision Training Game for FPS Players," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 9, 2026.
Tsubasa Usami, Ayaka Maruyama, Kazutaka Kurihara, Haruhiro Katayose: "A Study of Mental Active Rest Design Based on a Qualitative Analysis of Game Break Experiences," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 9, 2026.
Fumika Wakatabi, Kazutaka Kurihara: "DEAD OR Dishwashing Club: A Study of a Dishwashing Support System Using Gamification," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 9, 2026.
Azusa Isozaki, Kazutaka Kurihara: "Jiggleroutine: A Preliminary Study on Making Active Use of Leg Jiggling for Health and Turning It into Entertainment," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 9, 2026.
Aoi Hiramatsu, Kazutaka Kurihara: "Gokkun Navi: A Study on Turning the Timing of Swallowing Medication into Entertainment," at IPSJ SIG on Entertainment Computing (EC) The 79th Meeting, March 9, 2026.
Yaeno Kageyama, Kazutaka Kurihara: "Design of a Seasoning Container That Combines a Sense of Accomplishment in Home Cooking with Surprise in Taste," at IPSJ SIG on Entertainment Computing (EC) The 77th Meeting, November 15, 2025.
Rie Yoshioka, Kazutaka Kurihara: "Augmented Decisions: A Study of an Interface Presenting Machine Learning Predictions to Augment Human Judgement," at Entertainment Computing Symposium 2025 (EC2025), August 26, 2025.
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, Kazutaka Kurihara: "A Proposal for an Inclusive Redesign of the Kyogi Karuta Game," at WISS 2025: The 33rd Workshop on Interactive Systems and Software, December5, 2025. (STORES Award)
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, Kazutaka Kurihara: "A Study on an Inclusive Redesign of the Kyogi Karuta Game," at The 75th Meeting of IPSJ SIG on Entertainment Computing (EC), March 18, 2025.
Emi Ihira, Chika Omori, Kazutaka Kurihara: "Finalize Fantasy: A Study of a System That Encourages Players to Stop by Gradually Restricting Features While the Game Continues" at The 75th Meeting of IPSJ SIG on Entertainment Computing (EC), March 18, 2025.
Motoka Nishiyama, Kazutaka Kurihara: "A Crane Game in Virtual Space That Realizes New Ways of Carrying and Winning Prizes," at The 75th Meeting of IPSJ SIG on Entertainment Computing (EC), March 18, 2025.
Natsuki Miwa, Ayano Kido, Kazutaka Kurihara: "Visuax: A Study of a Long-Tone Practice Support System for Beginner Saxophone Players," at The 75th Meeting of IPSJ SIG on Entertainment Computing (EC), March 17, 2025.
Rika Komeichi, Rie Shiraishi, Kazutaka Kurihara: "Sekitori-nui: A Study of a Seat-Saving System Using Stuffed Toys, " The 212th Meeting of IPSJ SIG on Human-Computer Interaction (HCI), March 7, 2025.
Sakurako Sono, Daisuke Sugimura, Kazutaka Kurihara: "First-Person Trajectory Prediction Based on Predicting Interactions between the Camera Wearer and the Surrounding Environment," at IEICE Technical Meeting IE, December 5, 2024.
Riho Kambe, Kazutaka Kurihara: "A Study of a Self-Study Environment for Voice Acting Using VR," at Entertainment Computing Symposium 2024 (EC2024), September 3, 2024.
Miu Moritani, Kazutaka Kurihara: "A Study of an Automated Eye Dropping System Using Games," at Entertainment Computing Symposium 2024 (EC2024), September 3, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "Hyakunin-Isshu Karuta vs. Whac-A-Mole: A Study on Connecting Different Games through Shared Goal Awareness and Body Movement," at Entertainment Computing Symposium 2024 (EC2024), September 2, 2024.
Yuki Takao, Ayaka Maruyama, Kazutaka Kurihara: "A Study of an Application for Improving Listening Discrimination Skills in Kyogi Karuta," at Entertainment Computing Symposium 2024 (EC2024), September 2, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "A Study on Making Hyakunin-Isshu Karuta Inclusive through Mutually Imperceptible Skill Adjustment in VR," at Entertainment Computing Symposium 2023 (EC2023), September 1, 2023.
Kasane Kobayashi, Yuma Ariyoshi, Kazutaka Kurihara: "Meshigoto Master: A System That Allows Eating and Other Activities to Coexist Smoothly, " at IPSJECSIG Meeting2024-EC-71(31), March 19, 2024.
Mizuki Ebina, Risa Fukutomi, So Mitsuki, Kazutaka Kurihara: "QR Guest Navi: A Study of a Mechanism for Comfortable Handling of Visitors by Residents, " at IPSJHCISIG Meeting2024-HCI-207(34), March 13, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "A Study on Making Hyakunin-Isshu Karuta Inclusive through Multimodal Skill Adjustment in VR, " at IPSJECSIG Meeting2023-EC-67(21), March 17, 2023.
Minako Matsumoto, Kazutaka Kurihara: "A Camera That Portrays Me: A Basic Study on How the Presence of a Reference Image Affects Photography, " at IPSJECSIG Meeting2023-EC-67(20), March 17, 2023.
Riko Shiomoto, Megu Ichihashi, Kazutaka Kurihara: "Ganimata Bye-Bye: A Method for Improving Bow-Legged and Other Walking Postures, " at IPSJECSIG Meeting2022-EC-63(6), March 18, 2022.
Ayaka Takahashi, Kazutaka Kurihara: "Uchi-Pare: A New VR Parade Entertainment Experience, " at IPSJECSIG Meeting2022-EC-63(8), March 18, 2022.
Rina Yoshioka, Kazutaka Kurihara: "Telper, a Watching Silver Car: Applying Information Technology to Walking Carts to Watch over Older Adults, " at IPSJAACSIG Meeting2022-AAC-18(14), March 18, 2022.
Ayumi Oka, Kazutaka Kurihara: "SoundDrop: Sound You Can See and Touch — A Study of Sound Visualization and Interaction in VR, " at Entertainment Computing Symposium 2021 (EC2021), August 2021.
Mina Inoue, Kazutaka Kurihara: "Multi-touch Interaction Made Difficult by Exploiting Physical Constraints of the Body, " at IPSJECSIG Meeting2021-EC-59(4), March 2021.
Kaho Matsumoto, Kazutaka Kurihara: "Training Standing-Position Movement during Presentations Using Toolification of Games, " at Entertainment Computing Symposium 2018 (EC2018), September 14, 2018.
Marina Suda, Kazutaka Kurihara: "Development and Evaluation of an Automatic Video Editing System That Summarizes Gameplay for Gamers Who Find Communication Difficult," at IPSJECSIG Meeting2019-EC-51(15), Febrary 22, 2019.
Miku Watanabe, Kazutaka Kurihara: "Psychological Effects of VR Presentation Environments on Users and Their Applications," at IPSJHCISIG Meeting2019-HCI-182(1), March 18, 2019.
Tsubasa Yumura, Yuko Furudate, Kaho Matsumoto, Hisami Takezawa, Kazutaka Kurihara: "Chef*mo: A Cooking Support System in Which Videos Control Kitchen Appliances," at IPSJECSIG Meeting2017-EC-46(5), December 2017.
Kaho Matsumoto, Mana Murakami, Kazutaka Kurihara: "ChanJar: A Water Bottle That Freely Changes the Mixing Ratio of Two Liquids," at IPSJECSIG Meeting2017-EC-43(8), March 2017.
Risa Murakami, Sakura Tsukagoshi, Kazutaka Kurihara: "A Study of a System for Guiding the Audience's Gaze during Presentations," at IPSJECSIG Meeting2017-EC-43(14), March 2017.
Futaba Otake, Kazutaka Kurihara: "An Easy-to-Use Online Video Subtitle Reading System for People with Dyslexia," at IPSJAACSIG Meeting2016-AAC-2(9), November 2016.
Mika Hashimoto, Kazutaka Kurihara: "A Study on Reducing the Presenter's Mental Burden Using a Presentation Companion Robot, " at Entertainment Computing Symposium 2016 (EC2016), September 2016.
Maiko Utsumi, Kazutaka Kurihara: "HMC Glasses: A Glasses-Type Head-Mounted Display That Changes Impressions through Color," at IPSJHCISIG Meeting2015-HCI-163(11), May 2015.
Tomoya Shiota, Kazunori Terada, Kazutaka Kurihara: "Decreasing Disgust Felt When People Blame Others by "Deagency"," at JSAINational Convention29, May 2015.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Augmented Reality system for a dining tabletop," at IPSJThe 72nd National Convention, March 2010.
Kimikazu Kato, Kazutaka Kurihara, Hiroki Oura: "A Knowledge Sharing System Using Handwritten Documents and Its Technical Evaluation," at The 5th Annual Conference of the Information Systems Society of Japan, B2-4, Tokyo, Japan, December 6, 2009.
Naoshi Nagano, Kazutaka Kurihara, Yuichi Fujimura, Hidehiko Hayashi: "Educational Uses of Multi-touch Technology," at The 25th Annual Conference of the Japan Society for Educational Technology, K1-241-03, September 2009.
Kazutaka Kurihara, Mio Tsubakimoto, Toshio Mochizuki, Hiroki Oura, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, Shin'ichi Watanabe: "Development of a Multi-display Discussion Software for Knowledge-emergent Presentation," at JSETJSET09-1, March 2009. (presented on behalf of the author by the second author, Mio Tsubakimoto)
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "A Music Box of Everyday Sounds," at The 70th National Convention of IPSJLecture, March 2008.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Irodorin: An Augmented Reality System That Brightens the Colors of the Dining Table," at The 70th National Convention of IPSJLecture, March 2008.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Irodorin: A System for Enhancing the Colors of the Dining Table," at IEICEMVESIG MeetingMVE2007-79 (2008-01), January 2008.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "A Music Box of Everyday Sounds," at the The 4th IEEE Young Researchers Workshop, December 2007.
[International, Demo/Poster, Presented by Kurihara, Peer-reviewed]
Kazutaka Kurihara and Ayaka Maruyama: "Game controller button extended to allow ballistic motion input (ICEC Session)," at ICEC 2025 Poster/Demo Session(Entertainment Computing Symposium 2025 (EC2025) held jointly), August 2025.
Kazutaka Kurihara, Yoko Sasaki, Jun Ogata, and Masataka Goto: “Two-level Fast-forwarding Using Speech Detection for Rapidly Perusing Video.” at the 5th Augmented Human International Conference (AH '14), Kobe, Japan, March 7-9, 2014.
Kazutaka Kurihara, Masakazu Takasu, Haruyuki Seki, Takayuki Narabu, Mitsuho Yamamoto, Tetsu Iida, Hiroyuki Yamamoto: "A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image," at 10th International Conference, ACE 2013, Boekelo, Netherlands, November 12, 2013.
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi and Katashi Nagao: "Linearity and Synchrony: Quantitative Metrics for Slide-based Presentation Methodology," at 12th International Conference on Multimodal Interfaces and 7th Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI 2010), Beijing, China, November 8-12, 2010.
Kazutaka Kurihara et al.: "Borderless Canvas: Development of a Multi-display Discussion Software for Knowledge-emergent Presentations," at ED-MEDIA 2009, 2009.
Kazutaka Kurihara, Kimikazu Kato, and Hiroki Oura: "A Concept of Presentation Platform Integrating Folksonomy Tagging to Build Knowledge Database," at ACHI 2009, Cancun, Mexico, February 1-7, 2009.
[International, Demo/Poster, Presented by Kurihara, Not Peer-reviewed]
None
[International, Demo/Poster, Presented by a Co-author, Peer-reviewed]
Tomohiro Kawatani, Koji Tsukada, and Kazutaka Kurihara: "IoTeach:Learning Support System for IoT Programming by Integrating Real Devices and Sequential Contents," at the 28th International Conference on Intelligent User Interfaces, 2023.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "HomeOrgel: Interactive music box to present actual home activities with symbolic sounds," at Pervasive2012 (Demo), June 2012.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, and Itiro Siio: "Dining Presenter: Augmented Reality System for a Dining Tabletop," at Ubicomp 2009, 2009.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, and Itiro Siio: "HomeOrgel: Interactive Music Box for Aural Representation," at Ubicomp 2008, 2008.
[International, Demo/Poster, Presented by a Co-author, Not Peer-reviewed]
None
[Domestic, Demo/Poster, Presented by Kurihara, Peer-reviewed]
None
[Domestic, Demo/Poster, Presented by Kurihara, Not Peer-reviewed]
Kazutaka Kurihara, Misaki Moro: "Development of a Headset with Adjustable Openness," at WISS The 23rd Workshop on Interactive Systems and Software, December 2015.
Kazutaka Kurihara, Ayaka Maruyama: "Game Controller Button Extended to Allow Ballistic Motion Input, and Its Deployment in Society (Demonstration)," at Entertainment Computing Symposium 2025 (EC2025), August 26, 2025.
Kazutaka Kurihara, Yohei Tsuchiya: "Choosing "Books That Matter to Us" from Hondana.org with the Statistical Analysis Tool tailstat," at Interaction 2011, IPSJ, March 2011.
Kazutaka Kurihara: "Searching for Face-Like Structures on Earth Using Image Recognition and Collective Intelligence," at Entertainment Computing 2010 (EC2010), October 2010.
Kazutaka Kurihara: "Let's Develop, Research, and Present with Kotodama, an Open-Source Presentation Platform," at Akiba Techno Club, Review and Promotion 2009, March 12, 2009.
Kazutaka Kurihara: "Let's Research and Develop with Kotodama, an Open-Source Presentation Platform," at WISS 2008: The 16th Workshop on Interactive Systems and Software, Kobe,Japan, November 26, 2008.
Kazutaka Kurihara: "Presentation Sensei Web at WISS 2007," at JSSSTThe 15th Workshop on Interactive Systems and Software (WISS 2007), Nagasaki, Japan, December 4, 2007.
Kazutaka Kurihara, Manabu Tange, Ichiro Suzuki, Katsu Yamane, Yoshihiko Nakamura: “An Optical Cockpit for Humanoid Robots Using Real-Time Optical Motion Capture” at Robotics and Mechatronics'02Lecture, Shimane, Japan, June 7, 2002.
Kazutaka Kurihara, Ichiro Suzuki, Yoshihiko Nakamura, Masato Sasaki, Hiroshi Kajiyama, Hideyuki Kubodera, Hiroaki Tanie, Naoaki Wada:“Measurement of Micro-slip with Behavior Capture System,” at Robotics and Mechatronics'02Lecture, Shimane, Japan, June 7, 2002.
Kazutaka Kurihara, Manabu Tange, Ichiro Suzuki, Katsu Yamane, Yoshihiko Nakamura: “Real-Time Processing of Optical Motion Capture by Combining Polyhedron Search with Inverse Kinematics,” at Robotics and Mechatronics'02Lecture, Shimane, Japan, June 6, 2002.
Kazutaka Kurihara, Katsu Yamane, Yoshihiko Nakamura: “Marker Placement and Labeling for Optical Motion Capture Using Polyhedron Search,” at Robotics and Mechatronics'01Lecture, Kagawa, Japan, June 8, 2001.
[Domestic, Demo/Poster, Presented by a Co-author, Peer-reviewed]
Maho Oki, Koji Tsukada, Kazutaka Kurihara, Itiro Siio: "Irgel: A Music Box That Plays the Home," at Interaction 2008, IPSJ, 2008.
[Domestic, Demo/Poster, Presented by a Co-author, Not Peer-reviewed]
Takuya Iwamoto, Kazutaka Kurihara, Maya Esora, Kazushi Nishimoto: "A Study of a Dating Service That Bridges the Gap between Ideal and Real Profile Pictures," at WISS 2016: The 24th Workshop on Interactive Systems and Software, December 2016.
Yusuke Matsuno, Kazutaka Kurihara, Homei Miyashita: "An Attempt at Gaze Sharing on Video Sharing Sites," at IPSJ, Interaction 2012, IPSJ, March 8, 2012.
Sho Nagase, Kazutaka Kurihara, Homei Miyashita: "Team Presentation!," at WISS 2011: The 19th Workshop on Interactive Systems and Software, December 1, 2011.
Yui Endo, Mako Mimura, Kazutaka Kurihara: "Effects on Users When Their Avatar Behaves Differently from Their Usual Selves," at IPSJ, Interaction 2026, IPSJ, March 2026.
Tsubasa Usami, Ayaka Maruyama, Kazutaka Kurihara, Haruhiro Katayose: "A Study of Mental Active Rest Design Using Games," at Entertainment Computing Symposium 2025 (EC2025), August 26, 2025.
Rie Yoshioka, Kazutaka Kurihara: "Augmented Decisions: A Study of an Interface Presenting Machine Learning Predictions to Augment Human Judgement (Demonstration)," at Entertainment Computing Symposium 2025 (EC2025), August 26, 2025.
Emi Furuichi, Kazutaka Kurihara: "KotoriVR: A System for Simulated Bird-Keeping Experience Using VR," at IPSJ, Interaction 2025, IPSJ, March 2025.
Miu Moritani, Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games (Demonstration)," at WISS 2024: The 32nd Workshop on Interactive Systems and Software, December, 2024.
Ayaka Maruyama, Kazutaka Kurihara: "Adjusting Pointing Time by Displaying Dummy Targets and Its Application to Adjusting Skill Differences in Hyakunin-Isshu Karuta," at WISS 2024: The 32nd Workshop on Interactive Systems and Software, December 2024.
Riho Kambe, Kazutaka Kurihara: "A Study of a Self-Study Environment for Voice Acting Using VR (Demonstration)," at Entertainment Computing Symposium 2024 (EC2024), September 2024.
Miu Moritani, Kazutaka Kurihara: "A Study of an Automated Eye Dropping System Using Games (Demonstration)," at Entertainment Computing Symposium 2024 (EC2024), September 2024.
Nobuhiro Doi, Kazutaka Kurihara: "Connected Hoop: A Hula-Hoop-Shaped Game Controller," at Entertainment Computing Symposium 2024 (EC2024), September 2024.
Ayaka Maruyama, Kazutaka Kurihara: " A Prototype VR Kyogi Karuta System," at IPSJECSIG Meeting2024-EC-71(12), March, 2024.
Miu Moritani, Kazutaka Kurihara: "Pachi-Pachi Drop: A Prototype Automated Eye Dropping System for People Who Dislike Eye Drops," at Entertainment Computing Symposium 2023 (EC2023), August 2023.
Ayumi Oka, Kazutaka Kurihara: "Otonona: An Experience of Absolute Pitch Using Multimodal Augmented Reality," at IPSJ, Interaction 2022, IPSJ, pp.526-528, March 2022.
Mamiko Shimada, Kazutaka Kurihara, Takaaki Tsujii: "A Prototype AR System Supporting Veterinary Surgery Using HoloLens 2," at IPSJ, Interaction 2022, IPSJ, pp.138-141, March 2022.
Mina Inoue, Kazutaka Kurihara: "Difficult Multi-touch Layouts That Exploit Physical Constraints of the Body, " at IPSJ, Interaction 2021, IPSJ, pp.115-120, March 2021.
Michelle Kiyomi Tarverfield, China Shoyama, Kazutaka Kurihara: "Handromeda: A System for Preventing False Accusations of Groping on Trains," at IPSJ, Interaction 2018, IPSJ, pp.1077-1081, March 2018.
Futaba Otake, Kazutaka Kurihara: "Evaluation of an Extended Text-to-Speech System for People with Dyslexia Using OTON GLASS," at IPSJ, Interaction 2018, IPSJ, pp.827-832, March 2018.
Marina Suda, Kazutaka Kurihara: "An Automatic Video Editing System That Summarizes Gameplay for Gamers Who Find Communication Difficult," at IPSJ, Interaction 2018, IPSJ, pp.470-472, March 2018.
Yui Ishii, Kazutaka Kurihara, Tsubasa Yumura: "Creating Entertainment Value through the Secondary Use of Sleeping Hours," at JSSST The 23rd Workshop on Interactive Systems and Software (WISS 2017), December 2017.
Kaho Matsumoto, Kazutaka Kurihara, Tsubasa Yumura: "A Study on Applying Toolification of Games to Training Standing-Position Movement in Presentations," at JSSST The 23rd Workshop on Interactive Systems and Software(WISS 2017), December 2017.
Yui Ishii, Kazutaka Kurihara, Tsubasa Yumura: "Creating Entertainment Value through the Secondary Use of Sleeping Hours," at JSSST The 23rd Workshop on Interactive Systems and Software (WISS 2017), December 2017.
Futaba Otake, Kazutaka Kurihara: "A Reading-Aloud System for Online Videos," at Asia Pacific Dyslexia Festival 2017, Tokyo, Japan, October 21, 2017.
Yui Ishii, Kazutaka Kurihara, Tsubasa Yumura: "Nagara Games: Reusing Everyday Motions as Inputs for Multiple Games," at IPSJ, Interaction 2017, IPSJ, March 2017.
Maiko Utsumi, Kazutaka Kurihara: "A Study of a System for Reviewing Presentation Videos to Reduce Psychological Burden," at IPSJ, Interaction 2017, IPSJ, March 2017.
Futaba Otake, Mika Hashimoto, Kazutaka Kurihara: "Odenwa Kakete-san: Reducing the Burden of Acting in a System That Provides Excuses to Leave Using Fake Incoming Calls, " at IPSJ, Interaction 2016, IPSJ, pp.499-503, February 2016.
Ryotaro Hashimoto, Koji Tsukada, Kazutaka Kurihara: "CookSum: A System for Supporting the Creation of Video Recipes," at JSSST The 22nd Workshop on Interactive Systems and Software(WISS 2014), 2014.
Yusuke Matsuno, Kazutaka Kurihara, Homei Miyashita: "Live Broadcasting That Delivers the Audience's Passionate Gaze to the Scene," at Interaction 2013, IPSJ, Tokyo, Japan, February 28, 2013.
Keita Watanabe, Naoki Ishikawa, Kazutaka Kurihara, Masahiko Inami, Takeo Igarashi: " TimeFiller: A Media Platform That Fills Everyday Life with Content," at Interaction 2013, IPSJ, Tokyo, Japan, February 28, 2013.
Harumi Maeda, Kazutaka Kurihara, Homei Miyashita: "MAEDE: A Presentation Style in Front of the Screen," at The 19th Workshop on Interactive Systems and Software, Kyoto, Japan, December 1, 2011. PDF
Yuki Yada, Kazutaka Kurihara, Homei Miyashita: "A Presentation Tool That Adjusts Timing by Automatically Splitting and Merging Slides," at The 19th Workshop on Interactive Systems and Software, Kyoto, Japan, December 1, 2011. PDF
Sho Nagase, Kazutaka Kurihara, Homei Miyashita: "Team Presentation!," at The 19th Workshop on Interactive Systems and Software, Kyoto, Japan, December 1, 2011. PDF
Harumi Maeda, Kazutaka Kurihara, Homei Miyashita: "A Presentation Style in Which the Presenter Stands in Front of the Screen," at Entertainment Computing 2011 (EC2011), October 2011. (EC2011 Demonstration Award)
Yuki Yada, Kazutaka Kurihara, Homei Miyashita: "A Flexible Presentation Tool Based on Splitting and Merging Slides, " at Entertainment Computing 2011 (EC2011), October 2011.
Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, Jiro Tanaka: "Designing the Shadow in a Presentation Tool That Overlays the Shadow of the Pen", at The 139th IPSJ SIG on Human-Computer Interaction 2010-HCI-139(10), July 2010.
Maki Mori, Kazutaka Kurihara, Koji Tsukada, Itiro Siio: "Irodorin: An Augmented Reality System That Brightens the Colors of the Dining Table," at The 15th Workshop on Interactive Systems and Software (wiss2007), Nagasaki, Japan, December 6, 2007.
[Doctoral Symposium]
Kazutaka Kurihara, "A Study on Software Tools for Flexible Presentations," Presented at The ACM Symposium on User Interface Software and Technology Doctoral Symposium (UIST 2006).
6. Awards and Honors
#MCP Hackathon (Generative AI Hackathon vol.05), Audience Award 2025/7
Creative Hack Award 2025, Special Prize ("Kurihara-style Impact Button")2025/12/8 https://hack.wired.jp/winners/index.html
Creative Hack Award 2025, Special Prize ("Majikaruta")(with Ayaka Maruyama, Yohei Yanase and Risa Kitagawa)2025/12/8 https://hack.wired.jp/winners/index.html
WISS 2025: The 33rd Workshop on Interactive Systems and Software STORES Award(with Ayaka Maruyama, Yohei Yanase and Risa Kitagawa)2025/12/5https://www.wiss.org/WISS2025/award.html
EC2025 Outstanding Presentation Award, General Session 2025/8/27 https://ec2025.entcomp.org/award/
ProtoPedia Award 2025, ProtoPedia Prize (Grand Prize)https://protopedia.net/event/ppa2025 2025/10/4
EC2024 Selected Session Presentation (Program Committee Recommendation Award for Oral Presentation)(with Nobuhiro Doi) 2024/9/4 https://ec2024.entcomp.org/award.html
EC2024 Outstanding Presentation Award, General Session(with Ayaka Maruyama) 2024/9/4https://ec2024.entcomp.org/award.html
EC2024 Outstanding Presentation Award, General Session(with Riho Kambe) 2024/9/4https://ec2024.entcomp.org/award.html
Research Encouragement Award (Silver), The 71st Meeting of IPSJ SIG on Entertainment Computing(with Kasane Kobayashi and Yuma Ariyoshi)2024/6/21 https://sig.entcomp.org/award/ecaward/
EC2023 Outstanding Research Award 2023/9/2 https://ec2023.entcomp.org/award.html
Research Encouragement Award (Silver), The 67th Meeting of IPSJ SIG on Entertainment Computing(with Minako Matsumoto) 2023/5/3 https://sig.entcomp.org/award/ecaward/
ChatGPT Hackathon, Audience Award (first place by vote) 2023/4/22 https://protopedia.net/event/64
WISS 2021 CyberAgent Award 2021/12/10 https://www.wiss.org/WISS2021/award.html
INNO-vation Program 2020, Inou Generation Award, Special Corporate Prize from Nippon Enterprise Co., Ltd. https://www.inno.go.jp/result/2020/generation/winner/
Mashup Awards 2018, "Everyone's Choice Hero" (2nd overall) 2018/12/2 https://ma2018.we-are-ma.jp/awards/
Mashup Awards 2018, ARM Award 2018/12/2 https://ma2018.we-are-ma.jp/awards/
EC2018 Best Oral Presentation Award 2018/9/15 http://ec2018.entcomp.org/
EC2018 Best Demonstration Award (audience vote) 2018/9/15 http://ec2018.entcomp.org/
IPSJ Best Paper Award 2018/6/6 https://www.ipsj.or.jp/award/2017_02.html
ACE 2017 Bronze Paper Award 2018/2/7 http://ace2017.info/awards/
IPSJ Journal Specially Selected Paper 2017/4/18 http://www.ipsj.or.jp/award/ssp_award.html#anc1
IPSJ Yamashita SIG Research Award 2017/3/16 http://www.ipsj.or.jp/award/yamasita2016-detail.html#ec
Interaction 2017 Best Paper Nominee 2017/3/2 http://www.interaction-ipsj.org/2017/award/
Japan Title-Only Grand Prize, Final Nomination https://www.sinkan.jp/pages/title_only_9th/nominate.html#/
Mashup Awards 2016, For All Category, Grand Prize 2016/12/17 http://mashupaward.jp/winninglist-2016/
Mashup Awards 2016, For All Category, Interactive Design Division Finalist 2016/12/15 http://mashupaward.jp/2016/12/final-interactive/
Mashup Awards 2016, Personal Interactive Design Award 2016/12/17 http://mashupaward.jp/2016/12/winninglist-2016/
WISS 2016 Presentation Award 2016/12/16 https://gyazo.com/9da79f31c07b7394431f11fc03d72648
EC2016 Demonstration Award 2016/11/25 http://ec2016.entcomp.org/
Mashup Awards 11, Mashup Category Award 2015/11/18 http://mashupaward.jp/2015/11/finalbattle/
EC2015 Best Paper Award 2015/09/27 http://ec2015.entcomp.org/
The 25th Dark Nebula Award, Runner-up 2015/08/29 http://www.gg.e-mansion.com/~kkatoh/ankoku/ank25.html
Research Encouragement Award, The 2nd ADADA Japan Academic Conference 2015/08/25 https://www.facebook.com/1560691110876556/photos/a.1631992307079769.1073741
The 8th Niconico Gakkai Beta, "I Tried Researching" Madness, Chair Endo's Award 2015/04/26 http://mobiquitous.com/animalcatcher.html
International Space Apps Challenge Tokyo, IBM Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/2015/04/15/231323
International Space Apps Challenge Tokyo, HackCamp Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/2015/04/15/231323
International Space Apps Challenge Tokyo, Yahoo! JAPAN Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/2015/04/15/231323
Mashup Awards 10, Silly App Category Award 2014/11/19 http://mashupawards.tumblr.com/post/102370840146/finalstage-15-ma10
Mashup Awards 10, Microsoft API Partner Award 2014/11/19 http://mashupawards.tumblr.com/post/102370840146/finalstage-15-ma10
Harashima Award, Forum on Face Science 2014, Japan Academy of Facial Studies 2014/10/26
Microsoft Azure Research Award 2014/09
The 18th JSSST Best Paper Award 2014/09
Ig Nobel Prize in Acoustics 2012/09/20
WISS 2011 Best Paper Award 2011/12
WISS 2011 Presentation Award 2011/12
EC2011Demonstration Award 2011/10 (fast video viewing)
EC2011Demonstration Award 2011/10 (presenter standing in front of the screen)
IPSJ SIG-HCI Contribution Award 2011/03
JSSSTThe 12th Best Paper Award 2008/05
MVE Award, IEICE SIG on Multimedia and Virtual Environment 2008/01/25
Silver Award (highest-ranked entry), Microsoft Tablet PC Software Contest, 2003, http://review.tabletpc.jp/snap/TabletPC.asp?PID=1329 , Organizers: Microsoft Japan, TabletPC.jp, and the Microsoft Users Forum
Runner-up Grand Prize (highest-ranked entry), Advanced Application Contest Using Digital Pens, 2005, Organizer: Realize Mobile Communications Corp. info @ realize-mobile.com, Organizer: Hitachi Maxell
7. Industrial Property Rights
[Foreign Patents, Registered]
Yoshihiko Nakamura, Katsu Yamane, Kazutaka Kurihara, and Ichiro Suzuki: "BODY MECHANICS CALCULATING METHOD, BODY MECHANICS MODEL, ITS MODEL DATA, AND BODY MODEL PRODUCING METHOD," 03755056.3-2305-JP0306344, (21.05.03), countries: DE, FR, GB, IT.
[Domestic Patents, Filed and Published]
Kazutaka Kurihara: "Switch device for game controllers and method for manufacturing the same," Patent application 2025-231485, (2025. 12. 4).
Takeo Igarashi, Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka: "Presentation support apparatus, method, and program," Patent application 2006-328217, (2006. 12. 5).
Takeo Igarashi, Kazutaka Kurihara, Masataka Goto, Jun Ogata: "Apparatus, method, and program for supporting handwritten character input and display," Patent application 2005-199464, (2005. 7. 7).
Yoshihiko Nakamura, Katsu Yamane, Kazutaka Kurihara, Ichiro Suzuki: "Method for processing passive optical motion capture data," Patent publication 2003-308532, (2003. 10. 31)
Yoshihiko Nakamura, Katsu Yamane, Ichiro Suzuki, Kazutaka Kurihara, "Method and program for body dynamics computation, recording medium storing the program, body dynamics model, and recording medium storing its model data," Patent publication 2003-339673, (2003. 12. 2).
8. Other Activities
[Special Education and Support Programs]
2025.8-2026.3 Content Technology Innovation Program, Ministry of Economy, Trade and Industry, https://www.dcaj.or.jp/news/2025/08/ctip2025-20250825.html
2002.9-2004.10 Completed the Strategic Software Creation Human Resource Development Program, Graduate School of Information Science and Technology, The University of Tokyo
[Development Work and Competitive Research Funding]
2025.4-2026.3, FY2025 Toshiba Electronic Devices & Storage Corporation Academic Encouragement Program, Principal Investigator, “Research and Development of a Game Controller Button Extension Allowing Ballistic Pressing”
2005, first half, adopted by the IPA Exploratory Software Project, Lead Developer http://www.ipa.go.jp/jinzai/esp/2005mito1/gaiyou/3-7.html
2001, first half, adopted by the IPA Exploratory Software Project, Developer http://www.ipa.go.jp/jinzai/esp/mitoipedia/seika/year/2001seika.html
“Research on Efficient Japanese Text Input with a Digital Pen”, JSPS KAKENHI, Grant-in-Aid for JSPS Research Fellows, FY2006, 1,000,000 JPY, 2006.
Contract research, Nihon Unisys, Ltd., Principal Investigator, 2008.
Microsoft Research Asia - 2007 Mobile Computing in Education Theme Invitation for Proposals (IFP) awarded projects
2011.4-2012.3 JSPS KAKENHI, Grant-in-Aid for Young Scientists (B), FY2011, Principal Investigator.
2015.4-2016.3 Nakayama Hayao Foundation Research Grant, Principal Investigator, 700 thousand JPY
2015.4-2017.3 FOST Research Grant, Principal Investigator, 519,200 JPY
2015.4-2018.3 JSPS KAKENHI, Grant-in-Aid for Scientific Research (B), Co-Investigator,“Development and Psychological Evaluation of Socio-emotional Signal Effectors for Smoother Human Relationships (PI: Kazunori Terada)”, 2,100 thousand JPY
2016.4-2018.3, JSPS KAKENHI, Grant-in-Aid for Scientific Research (B), Co-Investigator,“Building a Large-Scale Multimodal Database of Intellectual Creative Activity and Discovering Methods to Improve Productivity(PI: Katashi Nagao)”, 4,320 thousand JPY
2018.3-2019.2 Nakayama Hayao Foundation Research Grant, Principal Investigator, “Advanced Research on Toolification of Games”, 2,000 thousand JPY http://www.nakayama-zaidan.or.jp/activity-grant04.html
2018.9-2020.2 Joint research with NTT Network Innovation Laboratories, Principal Investigator, “Joint Research on Advancing Metacognitive Communication”, 1,000 thousand JPY
2019.9-2020-8 Kodansha Blue Backs Outreach Crowdfunding, Principal Investigator, “Research on Making Things That Make People Laugh, and Then Think”, 550 thousand JPY, https://outreach.bluebacks.jp/project/home/1
2024.3-2025.2 Nakayama Hayao Foundation Research Grant, Principal Investigator, “Supporting Hyakunin-Isshu Karuta with AR Technology So That More People Can Enjoy It”, 2,500 thousand JPY https://www.nakayama-zaidan.or.jp/subsidy/subsidy02_archive_2023.html
2024.4-2028.3, JSPS KAKENHI, Grant-in-Aid for Scientific Research (C), Principal Investigator,“Research on Game Adjustment Methods Using VR Technology for Inclusive Competitive Games”, 4,680 thousand JPYhttps://kaken.nii.ac.jp/ja/grant/KAKENHI-PROJECT-24K15248/
2024.4-2025.3, FY2024 Toshiba Electronic Devices & Storage Corporation Academic Encouragement Program, Principal Investigator, “Development of an IoT System That Makes Applying Eye Drops Enjoyable While Playing a Game”, 500 thousand JPY.
[Press Coverage]
someone 2026 Spring issue(vol.74), Leave a Nest, March 1, 2026
Ten Ig Nobel Laureates Share Their Dreams, FLASH November 4 issue, Kobunsha, October 21, 2025
Is Evangelion's Entry Plug the Ultimate? Professor Kazutaka Kurihara, Ig Nobel Laureate and Fighting-Game Device Researcher, on the Future of Controllers, Nlab (ITmedia), September 21, 2025, https://nlab.itmedia.co.jp/nl/articles/2509/21/news029.html
(Media coverage related to the Ig Nobel Prize is too extensive to list in full, and is omitted here.)
An Automatic Eye-Drop Device That Shoots Eye Drops While You Watch Videos on Your Phone: Tsuda University Develops Pachi-Pachi Drop, ITmedia, 2023, https://www.itmedia.co.jp/news/articles/2309/07/news051.html?fbclid=IwAR3qVjUBXsE-TQpwlGfnhEcpRjYQ3A-xaaVnuTiedwYDngh2m1WVMYuX1Nk
"Gamification", Dokusho no Izumi, National Federation of University Co-operative Associations, Vol.159, 2019.
"Blackboard and Chalk in the IT Age: the Kotodama Lecture Presentation Software", Mainichi Shimbun, October 31 issue, 2006. http://www.mainichi-msn.co.jp/shakai/edu/elearningschool/class/archive/news/20061031org00m040068000c.html
"Information Technology That Teachers Can Easily Control", Kyoiku Katei Shimbun, August 5 issue, 2006. http://www.kknews.co.jp/maruti/interview/060805_1a.html
Michael K. Kato and Vincent C. Ricci, "Mobile Learning in Japan: Why the Future has Already Arrived in Asia," The eLearning Guild's Learning Solutions, September 11, 2006.
"A Presentation Style That Unifies the Presenter and the Screen" http://jp.diginfo.tv/v/11-0222-r-jp.php, http://www.engadget.com/2011/10/31/kinect-hack-makes-presentation-slides-work-around-you-video/
[Television Coverage]
NHK World Japan“Laugh Then Think: Japan's Offbeat Science - Rendering People Speechless” January 4, 2026 and 5 broadcast
(Media coverage related to the Ig Nobel Prize is too extensive to list in full, and is mostly omitted here.)
NHK BS Premium“Seriously Aiming for the Ig Nobel Prize!” June 29, 2019(Sat)22:30~23:29 http://www.imagine-inc.co.jp/works/2806/
NHK BS Premium“Seriously Trying for the Ig Nobel Prize...” September 29, 2018 (Sat) 11:45 p.m. (60 min), http://www.imagine-inc.co.jp/works/2637/
“NHK High School Course, Information A” NHK Educational TV, February 22, 2006.
[Exhibitions]
Maker Faire Tokyo 2025 Exhibited the Kurihara-style Impact Button, October 4, 2025-5, Tokyo Big Sight
Mirai-kun's Heisei Science Tour, March 16, 2019 (Sat)~April 7 (Sun), Tochigi Children's Science Museum, http://www.tsm.utsunomiya.tochigi.jp/?action=common_download_main&upload_id=5149
The World of the Ig Nobel Prize Exhibition, September 22, 2018(Sat)~November 4(Sun), Gallery AaMo, https://www.tokyo-dome.co.jp/aamo/event/ignobel2018.html
[Events Organized]
GameControllerizer Class&Hackathon, March 9, 2019, Tsuda University, https://mashupawards.connpass.com/event/120523/
Hack YouTube Videos! srt.js Hackathon , June 3, 2017, Recruit Media Technology Lab, https://mashupawards.connpass.com/event/57500/
MA Hackathon, July 9, 2017, Tsuda University, https://connpass.com/event/34528/
[Academic Service]
2024 Program Chair, IPSJ Entertainment Computing Symposium 2024
2023 Program Vice-Chair, IPSJ Entertainment Computing Symposium 2023
2023-2024 Director and Officer, Japan Society for Software Science and Technology https://www.jssst.or.jp/info/trustee.html
Steering Committee Member, IPSJ SIG on Entertainment Computing
Steering Committee and Program Committee Member, WISS, JSSST
[Judging and Reviewing]
Judge, Heroes League (in preparation)
Judge, corporate hackathons (in preparation)
(c) Kazutaka Kurihara