Curriculum Vitae
Kazutaka Kurihara, Ph.D.
2-1-1, Tsuda-machi, Kodaira-shi, Tokyo, 187-8577, JAPAN
E-mail: [email protected] | https://unryu.org/top-english
Last updated: 2026-08-06. This page is generated from the publications page, so it stays in step with it. For the complete list, including work published in Japanese, see that page.
Research Interests
Entertainment Computing: Gamification, Toolification of Games, Active Video Appreciation, Speculative Engineering
Human-Computer Interaction: Multimodal User Interfaces, Communication Support Systems, Inclusive Game Design
Professional and Work Experience (Academia)
2019- Professor, Department of Computer Science, Tsuda University.
2019-2020 Visiting Scholar, University of Washington, USA.
2014-2019 Associate Professor, Department of Computer Science, Tsuda University.
2013-2014 Senior Research Scientist at Dr. Masataka Goto's Media Interaction Research Group, National Institute of Advanced Industrial Science and Technology (AIST).
2007-2013 Research Scientist at Dr. Masataka Goto's Media Interaction Research Group, National Institute of Advanced Industrial Science and Technology (AIST).
2007-2008 Assistant Professor at Center for Research and Development of Higher Education, The University of Tokyo.
2003 Internship at Microsoft Research Asia (Beijing, China) for three months. Advisor: David Vronay.
Professional and Work Experience (Outside Academia)
2018- CTO, coolied Inc. https://www.coolied.co.jp/
2017 Senior Researcher, Diverse Institute of Technology.
2010-2012 Committee member for eastern Japan, Future School Promotion Project, Ministry of Internal Affairs and Communications.
Education
Ph.D. in Information Science and Technology, March 2007, The University of Tokyo, Japan. Thesis: A Study on Software Tools for Flexible Presentations. Advisor: Takeo Igarashi.
Completed an intensive educational course of the Professional Programme for Strategic Software, October 2004, The University of Tokyo, Japan.
M.S. in Engineering (Mechano-Informatics), March 2002, The University of Tokyo, Japan. Thesis: Real-Time Data Processing of Optical Motion Capture and Its Application to Humanoid Teleoperation. Advisor: Yoshihiko Nakamura.
B.S. in Engineering (Mechano-Informatics), March 2000, The University of Tokyo, Japan. Thesis: A Micro-thermocouple Sensor and Data Logger System Mounted on Insects. Advisor: Isao Shimoyama.
Honors and Awards
#MCP Hackathon (Generative AI Hackathon vol.05), Audience Award 2025/7
Creative Hack Award 2025, Special Prize ("Kurihara-style Impact Button") 2025/12/8 https://hack.wired.jp/winners/index.html
Creative Hack Award 2025, Special Prize ("Majikaruta")(with Ayaka Maruyama, Yohei Yanase and Risa Kitagawa) 2025/12/8 https://hack.wired.jp/winners/index.html
WISS 2025: The 33rd Workshop on Interactive Systems and Software STORES Award(with Ayaka Maruyama, Yohei Yanase and Risa Kitagawa) 2025/12/5https://www.wiss.org/WISS2025/award.html
EC2025 Outstanding Presentation Award, General Session 2025/8/27 https://ec2025.entcomp.org/award/
ProtoPedia Award 2025, ProtoPedia Prize (Grand Prize)https://protopedia.net/event/ppa2025 2025/10/4
EC2024 Selected Session Presentation (Program Committee Recommendation Award for Oral Presentation)(with Nobuhiro Doi) 2024/9/4 https://ec2024.entcomp.org/award.html
EC2024 Outstanding Presentation Award, General Session(with Ayaka Maruyama) 2024/9/4https://ec2024.entcomp.org/award.html
EC2024 Outstanding Presentation Award, General Session(with Riho Kambe) 2024/9/4https://ec2024.entcomp.org/award.html
Research Encouragement Award (Silver), The 71st Meeting of IPSJ SIG on Entertainment Computing(with Kasane Kobayashi and Yuma Ariyoshi) 2024/6/21 https://sig.entcomp.org/award/ecaward/
EC2023 Outstanding Research Award 2023/9/2 https://ec2023.entcomp.org/award.html
Research Encouragement Award (Silver), The 67th Meeting of IPSJ SIG on Entertainment Computing(with Minako Matsumoto) 2023/5/3 https://sig.entcomp.org/award/ecaward/
ChatGPT Hackathon, Audience Award (first place by vote) 2023/4/22 https://protopedia.net/event/64
WISS 2021 CyberAgent Award 2021/12/10 https://www.wiss.org/WISS2021/award.html
INNO-vation Program 2020, Inou Generation Award, Special Corporate Prize from Nippon Enterprise Co., Ltd. https://www.inno.go.jp/result/2020/generation/winner/
Mashup Awards 2018, "Everyone's Choice Hero" (2nd overall) 2018/12/2 https://ma2018.we-are-ma.jp/awards/
Mashup Awards 2018, ARM Award 2018/12/2 https://ma2018.we-are-ma.jp/awards/
EC2018 Best Oral Presentation Award 2018/9/15 http://ec2018.entcomp.org/
EC2018 Best Demonstration Award (audience vote) 2018/9/15 http://ec2018.entcomp.org/
IPSJ Best Paper Award 2018/6/6 https://www.ipsj.or.jp/award/2017_02.html
ACE 2017 Bronze Paper Award 2018/2/7 http://ace2017.info/awards/
IPSJ Journal Specially Selected Paper 2017/4/18 http://www.ipsj.or.jp/award/ssp_award.html#anc1
IPSJ Yamashita SIG Research Award 2017/3/16 http://www.ipsj.or.jp/award/yamasita2016-detail.html#ec
Interaction 2017 Best Paper Nominee 2017/3/2 http://www.interaction-ipsj.org/2017/award/
Japan Title-Only Grand Prize, Final Nomination https://www.sinkan.jp/pages/title_only_9th/nominate.html#/
Mashup Awards 2016, For All Category, Grand Prize 2016/12/17 http://mashupaward.jp/winninglist-2016/
Mashup Awards 2016, For All Category, Interactive Design Division Finalist 2016/12/15 http://mashupaward.jp/ 2016/12/final-interactive/
Mashup Awards 2016, Personal Interactive Design Award 2016/12/17 http://mashupaward.jp/ 2016/12/winninglist-2016/
WISS 2016 Presentation Award 2016/12/16 https://gyazo.com/9da79f31c07b7394431f11fc03d72648
EC2016 Demonstration Award 2016/11/25 http://ec2016.entcomp.org/
Mashup Awards 11, Mashup Category Award 2015/11/18 http://mashupaward.jp/ 2015/11/finalbattle/
EC2015 Best Paper Award 2015/09/27 http://ec2015.entcomp.org/
The 25th Dark Nebula Award, Runner-up 2015/08/29 http://www.gg.e-mansion.com/~kkatoh/ankoku/ank25.html
Research Encouragement Award, The 2nd ADADA Japan Academic Conference 2015/08/25 https://www.facebook.com/1560691110876556/photos/a.1631992307079769.1073741
The 8th Niconico Gakkai Beta, "I Tried Researching" Madness, Chair Endo's Award 2015/04/26 http://mobiquitous.com/animalcatcher.html
International Space Apps Challenge Tokyo, IBM Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/ 2015/04/15/231323
International Space Apps Challenge Tokyo, HackCamp Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/ 2015/04/15/231323
International Space Apps Challenge Tokyo, Yahoo! JAPAN Award 2015/04/12 http://spaceappsjapan.hatenablog.com/entry/ 2015/04/15/231323
Mashup Awards 10, Silly App Category Award 2014/11/19 http://mashupawards.tumblr.com/post/102370840146/finalstage-15-ma10
Mashup Awards 10, Microsoft API Partner Award 2014/11/19 http://mashupawards.tumblr.com/post/102370840146/finalstage-15-ma10
Harashima Award, Forum on Face Science 2014, Japan Academy of Facial Studies 2014/10/26
Microsoft Azure Research Award 2014/09
The 18th JSSST Best Paper Award 2014/09
Ig Nobel Prize in Acoustics 2012/09/20
WISS 2011 Best Paper Award 2011/12
WISS 2011 Presentation Award 2011/12
EC2011Demonstration Award 2011/10 (fast video viewing)
EC2011Demonstration Award 2011/10 (presenter standing in front of the screen)
IPSJ SIG-HCI Contribution Award 2011/03
JSSSTThe 12th Best Paper Award 2008/05
MVE Award, IEICE SIG on Multimedia and Virtual Environment 2008/01/25
Silver Award (highest-ranked entry), Microsoft Tablet PC Software Contest, 2003, http://review.tabletpc.jp/snap/TabletPC.asp?PID=1329 , Organizers: Microsoft Japan, TabletPC.jp, and the Microsoft Users Forum
Runner-up Grand Prize (highest-ranked entry), Advanced Application Contest Using Digital Pens, 2005, Organizer: Realize Mobile Communications Corp. info @ realize-mobile.com, Organizer: Hitachi Maxell
Books
Kazutaka Kurihara, Takeshi Nishida, Masahiro Hamasaki, Yohei Yanase, Keita Watanabe: "Shokyokusei Design Sengen (Declaration of Design for the Passive)", BNN, Inc., 2016. Amazon
Tsunehiro Uno ed.: "Mononome #2 ("Passive people, free your body — or do we need a body at all?", Shokyokusei Kenkyukai)," PLANETS, 2022. link
Journal Articles (in English)
Kazutaka Kurihara and Yohei Tutiya: "Efficient Micro-Behaviors in Pari-mutuel Betting System and FL Bias," Journal of Gambling Business and Economics, Vol.14, No.2, pp.17-29, 2021. Site
Yohei Tutiya and Kazutaka Kurihara: "Parimutuel System of the Japanese Race Track: Voting and Ranking Process," Journal of Gambling Business and Economics, Vol.9, No.2, pp.27-39, 2015. Site
Naoshi Nagano, Kazutaka Kurihara, Yuta Watanabe, Yuichi Fujimura, Akinori Minazuki, and Hidehiko Hayashi: "Development and Evaluation of an Electronic Whiteboard Interface Using Multi-touch and Pie Menus," Educational Technology Research, Vol.34, No.1, pp.217-227, October 2011. CiNii
International Conference Proceedings, First Author
Kazutaka Kurihara and Ayaka Maruyama: "Game controller button extended to allow ballistic motion input," Proceedings of Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, and Katashi Nagao: "Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds," Proceedings of the 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), pp.339-359, December 2017. (Bronze Paper Award)
Kazutaka Kurihara: "Toolification of Games: Achieving Non-game Purposes in the Redundant Spaces of Existing Games," Proceedings ofthe 12th International Conference on Advances in Computer Entertainment Technology (ACE 2015), pp.31:1-31:5, November 2015. http://dl.acm.org/citation.cfm?id=2832965&picked=formats
Kazutaka Kurihara, Yoko Sasaki, Jun Ogata, and Masataka Goto: "Two-level Fast-forwarding Using Speech Detection for Rapidly Perusing Video," Proceedings of the 5th Augmented Human International Conference (AH'17), pp.19:1-19:2, March 2014. DOI=10. 1145/2582051.2582070 http://doi.acm.org/10. 1145/2582051.2582070
Kazutaka Kurihara, Masakazu Takasu, Haruyuki Seki, Takayuki Narabu, Mitsuho Yamamoto, Tetsu Iida, Hiroyuki Yamamoto: "A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image," Proceedings ofthe 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), Springer LNCS 8253, p.564, November 2013.
Kazutaka Kurihara and Koji Tsukada: "SpeechProtector: A Speech Protection System for Preventing Reporting Bias," Proceedings of HCI International 2013 - Posters’ Extended Abstracts Communications in Computer and Information Science, Vol.374, pp.740-744, July 2013.
Kazutaka Kurihara: "CinemaGazer: A System for Watching Videos at Very High Speed," Proceedings of the 11th International Working Conference on Advanced Visual Interfaces (AVI'12), pp.108-115, May 2012. PDF
Kazutaka Kurihara, Naoshi Nagano, Yuta Watanabe, Yuichi Fujimura, Akinori Minaduki, Hidehiko Hayashi, and Yohei Tutiya: "Toward Localizing Audiences' Gaze Using a Multi-touch Electronic Whiteboard with sPieMenu," Proceedings of the 15th International Conference on Intelligent User Interfaces (IUI'11), pp.379-382, February 2011. PDF
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamauchi, and Katashi Nagao: "Linearity and Synchrony: Quantitative Metrics for Slide-based Presentation Methodology," Proceedings of the 12th International Conference on Multimodal Interfaces and the 7th Workshop on Machine Learning for Multimodal Interaction (ICMI-MLMI 2010), pp.33:1-33:4, November 2010. PDF
Kazutaka Kurihara, Toshio Mochizuki, Hiroki Oura, Mio Tsubakimoto, Toshihisa Nishimori, Jun Nakahara, Yuhei Yamaguchi, and Shin’ichi Watanabe: "Borderless Canvas: Development of a Multi-display Discussion Software for Knowledge-emergent Presentations," Proceedings of ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications, pp.3676-3681, June 2009. PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, and Takeo Igarashi: "Presentation Sensei: A Presentation Training System Using Speech and Image Processing," Proceedings of the 9th International Conference on Multimodal Interfaces (ICMI 2007), pp.358-365, November 2007. PDF
Kazutaka Kurihara and Takeo Igarashi: "A Flexible Presentation Tool for Diverse Multi-display Environments," Lecture Notes in Computer Science 4662, Part I, pp.430-433, September 2007. PDF
Kazutaka Kurihara, Masataka Goto, Jun Ogata, and Takeo Igarashi: "Speech Pen: Predictive Handwriting Based on Ambient Multimodal Recognition," Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, pp.851-860, April 2006. PDF
Kazutaka Kurihara, David Vronay, and Takeo Igarashi: "Flexible Timeline User Interface Using Constraints," Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems, pp.1581-1584, April 2005. PDF
Kazutaka Kurihara, Shin’ichiro Hoshino, Katsu Yamane, and Yoshihiko Nakamura: "Optical Motion Capture System with Pan-Tilt Camera Tracking and Realtime Data Processing," Proceedings of IEEE International Conference on Robotics and Automation, Vol.2, pp.1241-1248, May 2002.
International Conference Proceedings, Co-author
Ayaka Maruyama, Yohei Yanase, Risa Kitagawa, and Kazutaka Kurihara: "A proposal for an inclusive redesign of the Kyogi Karuta game," Proceedings of Replaying Japan 2025 – The 13th International Japan Game Studies Conference, September 2025.
Miu Moritani and Kazutaka Kurihara: "Implementation and Evaluation of an Automated Eye Dropping System Using Games," Entertainment Computing – ICEC 2025, Lecture Notes in Computer Science, pp.487-495, 2025.
Miu Moritani and Kazutaka Kurihara: "Development of an Automated Eye Drop System Using Games," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.1234-1235, 2024.
Riho Kambe and Kazutaka Kurihara: "Development of a Self-Study Environment for Voice Actors Using VR," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.959-960, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Development of VR Kyogi Karuta Game System," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.956-958, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Discussion on the Connection of Different Games Sharing Goal Awareness and Physical Actions," 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE), pp.86-88, 2024.
Ayaka Maruyama and Kazutaka Kurihara: "Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive," Proceedings of the 22nd IFIP International Conference on Entertainment Computing (ICEC2023), pp. 217-230, 2023.
Tomohiro Kawatani, Koji Tsukada, and Kazutaka Kurihara. IoTeach:Learning Support System for IoT Programming by Integrating Real Devices and Sequential Contents. In Companion Proceedings of the 28th International Conference on Intelligent User Interfaces (IUI ’23 Companion). pp.16–20. 2023. https://doi.org/10. 1145/3581754.3584121
A. Oka, and K. Kurihara, "Otonona: A Prototype for Experiencing Absolute Pitch Using Multimodal Augmented Reality," 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE), 2022, pp. 453-456, doi: 10.1109/GCCE56475.2022.10014312. (Excellent Student Paper Awards, Silver Prize)
M. Shimada, K. Kurihara and T. Tsujii, “Prototype of an Augmented Reality System to Support Animal Surgery using HoloLens 2,” 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech), 2022, pp. 335-337, doi: 10.1109/LifeTech53646.2022.9754801. link(1st Prize, IEEE LifeTech 2022 Excellent Student Paper Award for Oral Presentation)
Takuya Iwamoto, Yuta Miyake, and Kazutaka Kurihara, "Beautifying Profile Pictures in Online Dating:Dissolving the Ideal-Reality Gap," Proceedings of the CHI'18 Asian CHI Symposium, pp.36-41, April 2018. (Best Poster/Demo Award)
Takuya Iwamoto, Kazutaka Kurihara, Maya Esora, and Kazushi Nishimoto, "Towards Soft Landing in an Online Dating Service: Bridging the Ideal-real Gap," Proceedings of the 8th Augmented Human International Conference (AH'17), pp.37:1-37:2, March 2017. link
Maho Oki, Koji Tsukada, Kazutaka Kurihara, and Itiro Siio: "HomeOrgel: Interactive Music Box for the Aural Representation of Home Activities," Proceedings of the 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), pp.177-186, August 2012.
Maho Oki, Koji Tsukada, Kazutaka Kurihara, and Itiro Siio: "HomeOrgel: Interactive Music Box to Present Actual Home Activities with Symbolic Sounds," Adjunct Proceedings of Pervasive 2012 (Demo), June 2012.
Yuichi Murata, Kazutaka Kurihara, Toshio Mochizuki, Buntarou Shizuki, and Jiro Tanaka: "Design of shadows on the OHP metaphor-based presentation interface which visualizes a presenter's actions," Proceedings of 14th International Conference on Human-Computer Interaction (HCII'11) (Lecture Notes in Computer Science 6762, pp.557-564, Springer), July 2011. ACM Digital Library
Tadashi Inagaki, Hitoshi Nakagawa, Masuo Murai, Masayuki Shimizu, Yu Nakahashi, Takayuki Uchigaito, Tomohiro Yamamoto, Kazutaka Kurihara, and Shoichi Futaki: "What Do Interactive Whiteboards and Tablet PCs Bring to a Classroom?" T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011 World Conference on Educational Multimedia, Hypermedia and Telecommunications, pp. 406-411, Chesapeake, VA: AACE, 2011. Ed/IT Diginal Library
Preprints
Kazutaka Kurihara and Yohei Tutiya: "Efficiency in Micro-Behaviors and FL Bias," arXiv:1805.04225, May 2018. arXiv
Kazutaka Kurihara and Yohei Tutiya: "Non-Central Limit Theorem Statistical Analysis for the 'Long-tailed' Internet Society," arXiv:1002.4736, February 2010. arXiv
Kazutaka Kurihara, Nobuhiro Doi, "GameControllerizer: Middleware to Program Inputs for Augmenting Digital Games," https://arxiv.org/abs/1810.01070 , 2018
Koji Tsukada, Maho Oki, Kazutaka Kurihara, Yuko Furudate, "AnimalCatcher: a digital camera to capture various reactions of animals," https://arxiv.org/abs/1508.03653 , 2015.
Kazutaka Kurihara, Koji Tsukada, "SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback," http://arxiv.org/abs/1202.6106 , 2012.
Invited Talks (International)
Kazutaka Kurihara, Koji Tsukada: "SpeechJammer: Disturbing Speech of Creatures in the Universe," at The 2012 Ig Nobel Prize Informal Lectures, MIT, Massachusetts, USA, September 22, 2012.
Takeo Igarashi, Kazutaka Kurihara, and Yoshie Otsuka: “Advanced User Interfaces for Pen-based Computers and its Application to Education,” at Asia-Pacific Regional Workshop on Mobile Computing in Education, Singapore, March 1, 2006.
Kazutaka Kurihara: "Making People Laugh and then Think: Keynote for Amalthea'13," at Amalthea'13, India, October 20, 2013.
Kazutaka Kurihara: "Making People Laugh and then Think: Keynote for Tathva'13," at Tathva'13, India, October 19, 2013.
Kazutaka Kurihara: "Ig Nobel Prize: Making People Laugh and Think," at Tryst 2013, India, March 2, 2013.
Kazutaka Kurihara: "More than One, Two, Three, but Less than a Lot," at TEDxTokyo yz. Tokyo, Japan, February 2, 2013.
Patents
Yoshihiko Nakamura, Katsu Yamane, Kazutaka Kurihara, and Ichiro Suzuki: "BODY MECHANICS CALCULATING METHOD, BODY MECHANICS MODEL, ITS MODEL DATA, AND BODY MODEL PRODUCING METHOD," 03755056.3-2305-JP0306344, (21.05.03), countries: DE, FR, GB, IT.
Kazutaka Kurihara: "Switch device for game controllers and method for manufacturing the same," Patent application 2025-231485, (2025. 12. 4).
Takeo Igarashi, Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka: "Presentation support apparatus, method, and program," Patent application 2006-328217, (2006. 12. 5).
Takeo Igarashi, Kazutaka Kurihara, Masataka Goto, Jun Ogata: "Apparatus, method, and program for supporting handwritten character input and display," Patent application 2005-199464, (2005. 7. 7).
Yoshihiko Nakamura, Katsu Yamane, Kazutaka Kurihara, Ichiro Suzuki: "Method for processing passive optical motion capture data," Patent publication 2003-308532, (2003. 10. 31)
Yoshihiko Nakamura, Katsu Yamane, Ichiro Suzuki, Kazutaka Kurihara, "Method and program for body dynamics computation, recording medium storing the program, body dynamics model, and recording medium storing its model data," Patent publication 2003-339673, (2003. 12. 2).
Competitive Research Funding
2025.4-2026.3, FY2025 Toshiba Electronic Devices & Storage Corporation Academic Encouragement Program, Principal Investigator, “Research and Development of a Game Controller Button Extension Allowing Ballistic Pressing”
2024.3-2025.2 Nakayama Hayao Foundation Research Grant, Principal Investigator, “Supporting Hyakunin-Isshu Karuta with AR Technology So That More People Can Enjoy It”, 2,500 thousand JPY https://www.nakayama-zaidan.or.jp/subsidy/subsidy02_archive_2023.html
2024.4-2028.3, JSPS KAKENHI, Grant-in-Aid for Scientific Research (C), Principal Investigator,“Research on Game Adjustment Methods Using VR Technology for Inclusive Competitive Games”, 4,680 thousand JPYhttps://kaken.nii.ac.jp/ja/grant/KAKENHI-PROJECT-24K15248/
2024.4-2025.3, FY2024 Toshiba Electronic Devices & Storage Corporation Academic Encouragement Program, Principal Investigator, “Development of an IoT System That Makes Applying Eye Drops Enjoyable While Playing a Game”, 500 thousand JPY.
2019.9-2020-8 Kodansha Blue Backs Outreach Crowdfunding, Principal Investigator, “Research on Making Things That Make People Laugh, and Then Think”, 550 thousand JPY, https://outreach.bluebacks.jp/project/home/1
2018.3-2019.2 Nakayama Hayao Foundation Research Grant, Principal Investigator, “Advanced Research on Toolification of Games”, 2,000 thousand JPY http://www.nakayama-zaidan.or.jp/activity-grant04.html
2018.9-2020.2 Joint research with NTT Network Innovation Laboratories, Principal Investigator, “Joint Research on Advancing Metacognitive Communication”, 1,000 thousand JPY
2016.4-2018.3, JSPS KAKENHI, Grant-in-Aid for Scientific Research (B), Co-Investigator,“Building a Large-Scale Multimodal Database of Intellectual Creative Activity and Discovering Methods to Improve Productivity(PI: Katashi Nagao)”, 4,320 thousand JPY
2015.4-2016.3 Nakayama Hayao Foundation Research Grant, Principal Investigator, 700 thousand JPY
2015.4-2017.3 FOST Research Grant, Principal Investigator, 519,200 JPY
2015.4-2018.3 JSPS KAKENHI, Grant-in-Aid for Scientific Research (B), Co-Investigator,“Development and Psychological Evaluation of Socio-emotional Signal Effectors for Smoother Human Relationships (PI: Kazunori Terada)”, 2,100 thousand JPY
2011.4-2012.3 JSPS KAKENHI, Grant-in-Aid for Young Scientists (B), FY2011, Principal Investigator.
Contract research, Nihon Unisys, Ltd., Principal Investigator, 2008.
Microsoft Research Asia - 2007 Mobile Computing in Education Theme Invitation for Proposals (IFP) awarded projects
“Research on Efficient Japanese Text Input with a Digital Pen”, JSPS KAKENHI, Grant-in-Aid for JSPS Research Fellows, FY2006, 1,000,000 JPY, 2006.
2005, first half, adopted by the IPA Exploratory Software Project, Lead Developer http://www.ipa.go.jp/jinzai/esp/2005mito1/gaiyou/3-7.html
2001, first half, adopted by the IPA Exploratory Software Project, Developer http://www.ipa.go.jp/jinzai/esp/mitoipedia/seika/year/2001seika.html
Academic Service
2024 Program Chair, IPSJ Entertainment Computing Symposium 2024
2023 Program Vice-Chair, IPSJ Entertainment Computing Symposium 2023
2023-2024 Director and Officer, Japan Society for Software Science and Technology https://www.jssst.or.jp/info/trustee.html
Steering Committee Member, IPSJ SIG on Entertainment Computing
Steering Committee and Program Committee Member, WISS, JSSST
Professional Memberships
Information Processing Society of Japan (IPSJ)
Japan Society for Software Science and Technology (JSSST)
References
Professor Takeo Igarashi (my Ph.D. research advisor)
Department of Computer Science, The University of Tokyo
Science bldg. 7, room 303, 7-3-1 Hongo, Bunkyo-ku, Tokyo, 113-0033 JAPAN
Dr. Masataka Goto (my former supervisor)
Prime Senior Researcher, National Institute of Advanced Industrial Science and Technology (AIST)
Central 1, 1-1-1 Umezono, Tsukuba, Ibaraki, 305-8560 JAPAN
(c) Kazutaka Kurihara